Battle Institute: Difference between revisions

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In [[Generation V]], the Battle Institute is located in [[Nimbasa City]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], the Battle Institute can only be accessed after entering the [[Hall of Fame]]; if the player tries to access it before that point, an {{tc|Ace Trainer}} will exit the institute and block the entrance, telling the player that they must become the {{pkmn|Champion}} before they can enter. However, the Battle Institute does not require the player to save the game before participating.
In [[Generation V]], the Battle Institute is located in [[Nimbasa City]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], the Battle Institute can only be accessed after entering the [[Hall of Fame]]; if the player tries to access it before that point, an {{tc|Ace Trainer}} will exit the institute and block the entrance, telling the player that they must become the {{pkmn|Champion}} before they can enter. However, the Battle Institute does not require the player to save the game before participating.


In {{g|X and Y}}, the Battle Institute is located on Northern Boulevard in [[Lumiose City]]. In {{g|Omega Ruby and Alpha Sapphire}}, the Battle Institute is located on the west side of the eastern mall of [[Mauville City]].
In {{g|X and Y}}, the Battle Institute is located on Northern Boulevard in [[Lumiose City]]. In {{g|Omega Ruby and Alpha Sapphire}}, the Battle Institute is located on the west side of the eastern mall of [[Mauville City]], behind the white storefront. While the player can enter the building in these games as soon as their respective areas become accessible, the receptionist inside will refuse to administer the Battle Test until the player has defeated the Champion.


==Battles==
==Battles==
By speaking to the receptionist, the player can opt to fight five consecutive rounds—called a '''Battle Test'''—of either Single Battles (requiring three Pokémon) or [[Double Battle]]s (requiring four Pokémon). The Trainers met during these battles are the same ones found in the [[Battle Subway]] and [[Battle Maison]]. The battles in a Battle Test follow the same rules as in these facilities, so all Pokémon temporarily become level 50, bag items are not permitted to be used, and [[special Pokémon]] cannot be included in a team.
By speaking to the receptionist, the player can opt to fight five consecutive rounds—called a '''Battle Test'''—of either Single Battles (requiring three Pokémon) or [[Double Battle]]s (requiring four Pokémon). The Trainers met during these battles are the same ones found in the [[Battle Subway]] and [[Battle Maison]]. Standard battle facility rules still apply during the Battle Test, so all Pokémon temporarily become level 50, bag items are not permitted to be used, and [[special Pokémon]], duplicate Pokémon, and duplicate items cannot be included on a team. Because all Pokémon are temporarily set to level 50 without requiring the game to be saved (even in [[Generation VI]], where the Battle Maison allows lower-leveled Pokémon to retain their original level), the Battle Institute is commonly used for the purpose of examining the stats of Pokémon that are newly hatched from [[Eggs]], to narrow down their possible range of [[individual values]] with more precision than the original level would allow.


Each battle grows in difficulty, starting with pre-evolved Pokémon and potentially fighting Trainers who use [[Legendary Pokémon]] by the end. Once the Battle Test begins, there is no quitting early; after each battle (regardless of whether it's won or lost) the player's team is healed, and the next battle immediately starts, until all five battles are complete. The 'Run' command acts as a way of forfeiting the current battle only.
Each battle grows in difficulty, starting with pre-evolved Pokémon and potentially fighting Trainers who use [[Legendary Pokémon]] by the end. Once the Battle Test begins, there is no quitting early; after each battle (regardless of whether it's won or lost) the player's team is healed, and the next battle immediately starts, until all five battles are complete. The 'Run' command acts as a way of forfeiting the current battle only.
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| align="left" | These are trainers who are eligible to appear at battle 1 of the super courses.
| align="left" | These are trainers who are first eligible to appear at battle 1 of the super courses.
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The scoring breakdown is as follows:
The scoring breakdown is as follows:
* 1000 points per battle won
* 1000 points per battle won
* 80 points per opposing Pokémon fainted
* 80 points for each opposing Pokémon that fainted
* 15 points each time the player's Pokémon uses one of its moves that it hasn't used in the current battle yet
** This bonus does not require that the player's Pokémon was directly responsible for causing the opponent to faint with an attack, and will be scored even if the opponent fainted as a result of weather damage, self-inflicted recoil damage, or using a move such as {{m|Explosion}}.
* -80 points for each of the player's own Pokémon that fainted
* 15 points each time the player's Pokémon uses one of its moves that it hasn't already used in the current battle
* 5 points each time the player switches Pokémon
* 5 points each time the player switches Pokémon
* 1 point each time the player hits with an attack that's super-effective
* 1 point each time the player hits an opponent with an attack that's super-effective
* 5 points each time an opponent uses a move with no effect because of a type chart immunity
** If a move targets both opponents, count a type effectiveness bonus and/or penalty against each of them separately, if applicable. If a move targets a teammate, no bonus or penalty is applied based on type matchups against it.
* 2 points each time an opponent hits with an attack that's not very effective
* -2 points each time the player hits an opponent with an attack that's not very effective
* -10 points each time the player uses a move that "doesn't affect" an opponent
** The penalty only applies as a result of type chart immunities, other innate type-based immunities (such as trying to use {{m|Toxic}} against a {{type|Poison}}), and effects that cause a Pokémon to be un-[[grounded]] against {{type|Ground}} moves. Ability-based immunities do not result in this penalty, with the sole exception of {{a|Levitate}}.
** If a move is blocked by {{m|Protect}}, misses a target due to accuracy or evasion, or simply doesn't accomplish anything for any other reason, the penalty does not apply, nor does any other bonus or penalty that would have applied based on type matchups.
* 2 points each time an opponent hits one of the player's Pokémon with an attack that's not very effective
* 5 points each time an opponent uses a move that "doesn't affect" the player's Pokémon
* -80 points for each of the player's own Pokémon that fainted
* -80 points for each of the player's own Pokémon that fainted
* -10 points for each turn that passes (if a battle is forfeited at the beginning of a turn, the cost of that turn is still counted)
* -10 points for each turn that passes (if a battle is forfeited at the beginning of a turn, the cost of that turn is still counted)
* -10 points each time the player uses a move with no effect because of a type chart immunity
* -2 points each time the player hits with an attack that's not very effective
* Between -0 and -100 points per battle depending on how much HP the player's Pokémon are missing at the end of the battle, as a percentage of the combined maximum HP of all team members
* Between -0 and -100 points per battle depending on how much HP the player's Pokémon are missing at the end of the battle, as a percentage of the combined maximum HP of all team members
The total score for an individual battle can be less than zero, but if the sum of all five battles' scores would be negative, it is displayed as 0 points instead.


==In other languages==
==In other languages==