Trainer data structure (Generation II): Difference between revisions

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====Name====
====Name====
This is a [[Character encoding in Generation II|string]] going anywhere from 2 to 8 bytes, containing the Trainer's name and ending in a 0x50 terminator. The rival's name is represented by a single byte - 0xE6.
This is a {{OBP|Character encoding|Generation II|string}} going anywhere from 2 to 8 bytes, containing the Trainer's name and ending in a 0x50 terminator. The rival's name is represented by a single byte - 0xE6.


====Custom move marker====
====Custom move marker====