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m (Daniel Carrero moved page Trainer data structure in Generation II to Trainer data structure (Generation II)) |
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====Name==== | ====Name==== | ||
This is a | This is a {{OBP|Character encoding|Generation II|string}} going anywhere from 2 to 8 bytes, containing the Trainer's name and ending in a 0x50 terminator. The rival's name is represented by a single byte - 0xE6. | ||
====Custom move marker==== | ====Custom move marker==== |