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(→Items: Changing the examples to focus on broad groups of items) |
m (→Medicine: replaced: {{PP}} → PP, {{stat|HP}} → HP) |
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[[File:Dream Potion Sprite.png|thumb|80px|Potion]] | [[File:Dream Potion Sprite.png|thumb|80px|Potion]] | ||
The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below. | The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below. | ||
* {{cat|HP-restoring items}} such as [[Potion]]s and [[drink]]s restore a Pokémon's | * {{cat|HP-restoring items}} such as [[Potion]]s and [[drink]]s restore a Pokémon's [[HP]]. | ||
* [[Status condition healing item]]s cure a Pokémon of various status conditions. | * [[Status condition healing item]]s cure a Pokémon of various status conditions. | ||
* [[Revive]]s and [[Max Revive]]s revive a fainted Pokémon. The one-of-a-kind [[Sacred Ash]] can revive all fainted Pokémon in the party with full health. | * [[Revive]]s and [[Max Revive]]s revive a fainted Pokémon. The one-of-a-kind [[Sacred Ash]] can revive all fainted Pokémon in the party with full health. | ||
* [[Ether]]s, [[Max Ether]]s, [[Elixir]]s, and [[Max Elixir]]s restore a Pokémon's | * [[Ether]]s, [[Max Ether]]s, [[Elixir]]s, and [[Max Elixir]]s restore a Pokémon's [[PP]]. | ||
* [[Vitamin]]s and [[feather]]s can increase a Pokémon's stats. | * [[Vitamin]]s and [[feather]]s can increase a Pokémon's stats. | ||
* [[Herbal medicine]] cure various afflictions. | * [[Herbal medicine]] cure various afflictions. |