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===In the core series=== | ===In the core series=== | ||
[[File:Fainting VIII.png|thumb|left|250px|{{p|Bisharp}} fainting in {{g|Sword and Shield}}.]] | [[File:Fainting VIII.png|thumb|left|250px|{{p|Bisharp}} fainting in {{g|Sword and Shield}}.]] | ||
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero | In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero [[HP]], causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain [[experience]] points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met (unless the player blacks out if the Pokémon evolves by leveling up or, in {{rf|Galarian}} {{p|Farfetch'd}}'s case, landing 3 [[critical hit]]s in a single battle), and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT. | ||
Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Final Gambit}}, and {{m|Misty Explosion}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint. | Pokémon will faint instantly if hit by a [[one-hit knockout move]], such as {{m|Guillotine}}. {{m|Destiny Bond}} and {{m|Perish Song}} can also cause a Pokémon to faint. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Final Gambit}}, and {{m|Misty Explosion}} cause the user to faint. If the user does not have enough HP, {{m|Curse}} (when used by a {{type|Ghost}} Pokémon) and [[recoil]] moves can cause the user to faint. | ||
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| {{Bag|Revive}} | | {{Bag|Revive}} | ||
| [[Revive]] | | [[Revive]] | ||
| Revives a fainted Pokémon to half of its full | | Revives a fainted Pokémon to half of its full [[HP]]. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{Bag|Max Revive}} | | {{Bag|Max Revive}} |