Battle Factory (Generation III): Difference between revisions

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===Available Pokémon===
===Available Pokémon===
====Lvl. 50====
====Lvl. 50====
The enemy Pokémon and initial rental Pokémon encountered come from these lists:
The enemy Pokémon and initial rental Pokémon encountered come from these lists:


Round 1:  
Round 1:  
:''[[Battle Frontier (Generation III)/Pokémon (Group 1)|Battle Frontier (Generation III)/Pokémon (Group 1)]]''
:''[[Battle Frontier (Generation III)/Pokémon (Group 1)|List of Battle Frontier Pokémon (Generation III)/Group 1]]''


Round 2-3 (except Noland):
Round 2-3 (except Noland):
:''[[Battle Frontier (Generation III)/Pokémon (Group 2)|Battle Frontier (Generation III)/Pokémon (Group 2)]]''
:''[[Battle Frontier (Generation III)/Pokémon (Group 2)|List of Battle Frontier Pokémon (Generation III)/Group 2]]''


In round 2 first of the two listed variants for each Pokémon will be encountered, in round 3 the second.
In round 2, first of the two listed variants for each Pokémon will be encountered, in round 3, the second.


Round 4 onwards:  
Round 4 onwards:  
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:''[[Battle Frontier (Generation III)/Pokémon (Group 3, 152-386)|List of Battle Frontier Pokémon (Generation III)/Group 3 (152-386)]]''
:''[[Battle Frontier (Generation III)/Pokémon (Group 3, 152-386)|List of Battle Frontier Pokémon (Generation III)/Group 3 (152-386)]]''


In round 4 the player will encounter the first variant, in round 5 the second, in round 6 the third and in round 7 the fourth variant of any given Pokémon. From round 8 onwards, any variant of any Pokémon from group 3 may appear, except for {{p|Dragonite}}, {{p|Tyranitar}}, and the last two variants of {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, {{p|Raikou}}, {{p|Entei}} and {{p|Suicune}}, none of which will ever appear at Lvl. 50.
In round 4, the player will encounter the first variant; in round 5, the second; in round 6, the third; and in round 7, the fourth variant of any given Pokémon. From round 8 onwards, any variant of any Pokémon from group 3 may appear, except for {{p|Dragonite}}, {{p|Tyranitar}}, and the last two variants of {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}}, none of which will ever appear at Lvl. 50.


====Open Level====
====Open Level====
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:''[[Battle Frontier (Generation III)/Pokémon (Group 3, 152-386)|List of Battle Frontier Pokémon (Generation III)/Group 3 (152-386)]]''
:''[[Battle Frontier (Generation III)/Pokémon (Group 3, 152-386)|List of Battle Frontier Pokémon (Generation III)/Group 3 (152-386)]]''


In round 1 the player will encounter the first variant, in round 2 the second, in round 3 the third and in round 4 the fourth variant of any given Pokémon. From round 5 onwards, any variant of any Pokémon from group 3 may appear.
In round 1, the player will encounter the first variant; in round 2, the second; in round 3 the third; and in round 4, the fourth variant of any given Pokémon. From round 5 onwards, any variant of any Pokémon from group 3 may appear.


====Stat calculation====
====Stat calculation====
The Pokémon that are offered to the player at the beginning of the round are generated with uniform IVs in each stat. The IVs that the Pokémon get are based on the length of the player's win streak:
The Pokémon that are offered to the player at the beginning of the round are generated with uniform {{IV}}s in each stat. The IVs that the Pokémon get are based on the length of the player's win streak:


{| class="roundy" style="margin:auto; text-align:center; background: #505050; border: 2px solid #6f6f6f"
{| class="roundy" style="margin:auto; text-align:center; background: #505050; border: 2px solid #6f6f6f"
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|}
|}


The Pokémon used by Trainers in the Battle Factory are also generated with fixed IVs in each stat. The first six Trainers in each round have Pokémon with uniform IVs corresponding to the current round (using the lookup table above), while the last Trainer's Pokémon have IVs corresponding to the following round. However, due to a bug, the "current round" used for the Trainers' Pokémon is the player's current win streak in the Battle Tower, not the Battle Factory. This means, for instance, that if the player currently has a 10-round win streak in the Battle Tower, and starts round 1 of the Battle Factory, the player's Pokémon will have IVs of 3, while the opponent Pokémon will all have IVs of 31.
The Pokémon used by Trainers in the Battle Factory are also generated with fixed IVs in each stat. The first six Trainers in each round have Pokémon with uniform IVs corresponding to the current round (using the lookup table above), while the last Trainer's Pokémon have IVs corresponding to the following round. However, due to a [[glitch]], the "current round" used for the Trainers' Pokémon is the player's current win streak in the Battle Tower, not the Battle Factory. This means, for instance, that if the player currently has a 10-round win streak in the Battle Tower, and starts round 1 of the Battle Factory, the player's Pokémon will have IVs of 3, while the opponent Pokémon will all have IVs of 31.


The only exception to this IV calculation is Factory Head Noland. His Pokémon always have IVs corresponding to two rounds after the current win streak in the Battle Factory (not the Tower). This means that during the Silver Symbol fight, his Pokémon will have IVs of 15, and during the Gold Symbol fight, they will have IVs of 31.
The only exception to this IV calculation is Factory Head Noland. His Pokémon always have IVs corresponding to two rounds after the current win streak in the Battle Factory (not the Tower). This means that during the Silver Symbol battle, his Pokémon will have IVs of 15, and during the Gold Symbol battle, they will have IVs of 31.


===Battle Points===
===Battle Points===
121,873

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