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Yuyatowa309 (talk | contribs) |
FrenchOrange (talk | contribs) m (This instance of "Chief" was a reference to Giovanni.) |
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[[File:Spr RG Scientist.png|thumb|Chief]] | [[File:Spr RG Scientist.png|thumb|Chief]] | ||
'''Chief'''<ref>[https://github.com/iimarckus/pokered/blob/941d2b9eb8a59b42ea71a08b34b25c06477cf36d/text/trainer_names.asm#L28 pokered/trainer_names.asm at 941d2b9eb8a59b42ea71a08b34b25c06477cf36d · iimarckus/pokered · GitHub]</ref> (Japanese: '''{{j|シルフのチーフ}}''' ''Silph's Chief'') or '''Silph's manager'''<ref>[https://github.com/iimarckus/pokered/blob/5facf8377aeda68cb3fca389cb1784cf9c2d406b/text.asm#L458 pokered/text.asm at 5facf8377aeda68cb3fca389cb1784cf9c2d406b · iimarckus/pokered · GitHub]</ref> is an [[Pokémon Red and Green beta|unused]] {{DL|Pokémon Trainer|Trainer class}} that is found in the [[Generation I]] games. Chief can be battled using the {{DL|Mew glitch|Ditto glitch}} and a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 227, or through the use of the [[old man glitch]] when the player's name contains a dash in the third, fifth, or seventh letter slot in English {{game|Red and Blue|s}}. Chief has neither a defined sprite nor a programmed [[party]]; when battled his sprite appears as that of a {{tc|Scientist}} due to its Trainer class being directly after Chief in the game's data. | '''Chief'''<ref>[https://github.com/iimarckus/pokered/blob/941d2b9eb8a59b42ea71a08b34b25c06477cf36d/text/trainer_names.asm#L28 pokered/trainer_names.asm at 941d2b9eb8a59b42ea71a08b34b25c06477cf36d · iimarckus/pokered · GitHub]</ref> (Japanese: '''{{j|シルフのチーフ}}''' ''Silph's Chief'') or '''Silph's manager'''<ref>[https://github.com/iimarckus/pokered/blob/5facf8377aeda68cb3fca389cb1784cf9c2d406b/text.asm#L458 pokered/text.asm at 5facf8377aeda68cb3fca389cb1784cf9c2d406b · iimarckus/pokered · GitHub]</ref> is an [[Pokémon Red and Green beta|unused]] {{DL|Pokémon Trainer|Trainer class}} that is found in the [[Generation I]] games. Chief can be battled using the {{DL|Mew glitch|Ditto glitch}} and a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 227, or through the use of the [[old man glitch]] when the player's name contains a dash in the third, fifth, or seventh letter slot in English {{game|Red and Blue|s}}. Chief has neither a defined sprite nor a programmed [[party]]; when battled his sprite appears as that of a {{tc|Scientist}} due to its Trainer class being directly after Chief in the game's data. | ||
In the Japanese {{game2|Red|Green|Blue}}, there are unused inaccessible texts programmed in the rest houses of the {{safari|Kanto}}. Silph's manager is mentioned by the text on the Area 2 rest house, which claims that he is in the Safari Zone. All these texts were disabled in the Japanese {{game|Yellow}} and the localizations. | In the Japanese {{game2|Red|Green|Blue}}, there are unused inaccessible texts programmed in the rest houses of the {{safari|Kanto}}. Silph's manager is mentioned by the text on the Area 2 rest house, which claims that he is in the Safari Zone. All these texts were disabled in the Japanese {{game|Yellow}} and the localizations. |
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