965
edits
m (→Connectivity) |
m (→Connectivity) |
||
Line 88: | Line 88: | ||
==Connectivity== | ==Connectivity== | ||
Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The game can trade and battle with Japanese versions of {{Game|Red and Green|s|Pokémon Red, Green | Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The game can trade and battle with Japanese versions of {{Game|Red and Green|s|Pokémon Red, Green}}, Blue, and {{v2|Yellow}}. It can also trade with Japanese versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Blue is completely incompatible with games from [[Generation III]] onward. | ||
Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed. | Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed. |
edits