Pokémon Blue Version (Japanese): Difference between revisions

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==Connectivity==
==Connectivity==
Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The game can trade and battle with Japanese versions of {{Game|Red and Green|s|Pokémon Red, Green]], Blue, and {{v2|Yellow}}. It can also trade with Japanese versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Blue is completely incompatible with games from [[Generation III]] onward.
Players may [[trade]] Pokémon between two cartridges or battle with another cartridge using a [[Game Boy]] [[Game Link Cable]]. To take full advantage of this feature, several Pokémon are exclusive to other Generation I games and others require trading to evolve, making trading necessary to complete the [[Pokédex]]. The game can trade and battle with Japanese versions of {{Game|Red and Green|s|Pokémon Red, Green}}, Blue, and {{v2|Yellow}}. It can also trade with Japanese versions of {{game2|Gold|Silver|Crystal}} via the [[Time Capsule]]. Pokémon Blue is completely incompatible with games from [[Generation III]] onward.


Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
Trades between Pokémon games in different languages are possible; however, a Japanese game cannot connect with a non-Japanese game without causing corruption. This is due to the fact that the games cannot automatically translate the Pokémon data from Japanese to a different language or vice versa, since neither game fully [[Character encoding in Generation I|encodes]] both {{wp|kana}} and the {{wp|Latin alphabet}} (only encoding one fully and the other partially). If a battle between a Japanese game and a non-Japanese game is attempted, the battle simply does not work, with the save files left unharmed.
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