GB Sounds: Difference between revisions

1 byte removed ,  11 November 2020
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==Music information==
==Music information==
===Changes===
===Changes===
Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals. This is due to the way chiptunes are handled on the [[Nintendo DS]]. The capabilities of the {{wp|programmable sound generator|PSG}} found in the DS line is limited compared to the one found in the [[Game Boy]] line. The DS PSG has fixed square wave and noise channels like the Game Boy PSG, but lacks the crucial 4-bit wavetable synthesis channel, which rendered the DS incapable of generating the variety of different waveforms the Game Boy could. This meant that parts played using the 4-bit wavetable synthesis channel in the original tracks were approximated using square waves, leading some parts to sound vastly different. In addition, some tracks had their {{wp|tempo}}s altered somewhat and other notes in various tracks are not even heard at all.
Despite the fact that the old-style tracks are supposed to sound like the original tracks from {{game2|Gold|Silver|Crystal}}, none of them sound exactly like the originals. This is due to the way chiptunes are handled on the [[Nintendo DS]]. The capabilities of the {{wp|programmable sound generator|PSG}} found in the DS line is limited compared to the one found in the [[Game Boy]] line. The DS PSG has fixed square wave and noise channels like the Game Boy PSG, but lacks the crucial 4-bit wavetable synthesis channel, which renders the DS incapable of generating the variety of different waveforms the Game Boy could. This meant that parts played using the 4-bit wavetable synthesis channel in the original tracks were approximated using square waves, leading some parts to sound vastly different. In addition, some tracks had their {{wp|tempo}}s altered somewhat and other notes in various tracks are not even heard at all.


===Additions===
===Additions===
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