Stat: Difference between revisions

641 bytes added ,  5 November 2020
m
(→‎In Generation III onward: i think this is an important caveat as not doing so affects the results)
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When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.


The modifiers conferred by most moves operate on a sliding scale of ''[[#Stage multipliers|stages]]''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will fail regardless of whether the stat is at -6 or +6 or not.
The modifiers conferred by most moves operate on a sliding scale of ''[[#Stage multipliers|stages]]''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at -6 or +6 or not.


HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon's maximum HP without changing the variables in the HP-determining formula.
HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon's maximum HP without changing the variables in the HP-determining formula.
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===Stage modification quotes===
===Stage modification quotes===
<!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there were no other moves which could change stat by 3 stages !--->
<!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there were no other moves which could change stat by 3 stages !--->
The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all<!---probably all before Generation V!--->) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown.
The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all<!---probably all before Generation V!--->) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. In [[Generation V]] onwards, the game will take into account the effective change (for example, +2 for a stat at +5); additionally moves that list multiple will always state each stat separately, even if they're all capped.
 
In [[Generation II]], if {{m|Curse}} still has a stat to raise, it will not display any text for the capped stats. In [[Generation III]], Curse will instead fail if all stats are capped. In Generation III and [[Generation IV|IV]], it will always list each stat separately when it does so.
{| class="roundy" cellpadding=3 style="margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870"
{| class="roundy" cellpadding=3 style="margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870"
! style="{{roundytl|5px}} background: #83899a" | Change
! style="{{roundytl|5px}} background: #83899a" | Change
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| Nothing happened!
| Nothing happened!
| <Pokémon>'s <stat> won't rise anymore!
| <Pokémon>'s <stat> won't rise anymore!
| colspan="3" |<Pokémon>'s <stat> won't go higher!
| colspan="2" |<Pokémon>'s <stat> won't go higher!
| colspan="2" |<Pokémon>'s <stat> won't go any higher!
| colspan="3" |<Pokémon>'s <stat> won't go any higher!
|- style="background: #FFF"
|-  
! style="background: #83899a" | multiple too high
! style="background: #83899a" | multiple too high
| colspan="2"|
|  
| <Pokémon>'s stats won't go any higher!
| style="background: #FFF"| <Pokémon>'s <sc>Ability</sc> won't rise anymore!
| colspan="5"|
| style="background: #FFF" colspan="2"| <Pokémon>'s stats won't go any higher!
| colspan="4"|
|- style="background: #FFF"
|- style="background: #FFF"
! style="background: #83899a" | +1
! style="background: #83899a" | +1
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| <Pokémon>'s <stat> greatly rose!
| <Pokémon>'s <stat> greatly rose!
| <Pokémon>'s <stat> went way up!
| <Pokémon>'s <stat> went way up!
| colspan="3" |<Pokémon>'s <stat> sharply rose!
| colspan="2" |<Pokémon>'s <stat> sharply rose!
| colspan="3" |<Pokémon>'s <stat> rose sharply!
| colspan="4" |<Pokémon>'s <stat> rose sharply!
|-
|-
! style="background: #83899a" | +3 or higher
! style="background: #83899a" | +3 or higher
| colspan="4"|
| colspan="4"|
| colspan="3" style="background: #FFF" | <Pokémon>'s <stat> rose drastically!
| colspan="3" style="background: #FFF" | <Pokémon>'s <stat> rose drastically!
|- style="background: #FFF"
|-
! style="background: #83899a" | multiple too low
! style="background: #83899a" | multiple too low
| colspan="2"|
| colspan="2"|
| <Pokémon>'s stats won't go any lower!
| colspan="2" style="background: #FFF" | <Pokémon>'s stats won't go any lower!
| colspan="5"|
| colspan="4"|
|- style="background: #FFF"
|- style="background: #FFF"
! style="background: #83899a" | too low
! style="background: #83899a" | too low
| Nothing happened!
| Nothing happened!
| <Pokémon>'s <stat> won't drop anymore!
| <Pokémon>'s <stat> won't drop anymore!
| colspan="3" |<Pokémon>'s <stat> won't go lower!
| colspan="2" | <Pokémon>'s <stat> won't go lower!
| colspan="2" | <Pokémon>'s <stat> won't go any lower!
| colspan="3" | <Pokémon>'s <stat> won't go any lower!
|- style="background: #FFF"
|- style="background: #FFF"
! style="background: #83899a" | -1
! style="background: #83899a" | -1