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(→In Generation III onward: i think this is an important caveat as not doing so affects the results) |
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When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications. | When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications. | ||
The modifiers conferred by most moves operate on a sliding scale of ''[[#Stage multipliers|stages]]''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will | The modifiers conferred by most moves operate on a sliding scale of ''[[#Stage multipliers|stages]]''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at -6 or +6 or not. | ||
HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon's maximum HP without changing the variables in the HP-determining formula. | HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon's maximum HP without changing the variables in the HP-determining formula. | ||
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===Stage modification quotes=== | ===Stage modification quotes=== | ||
<!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there were no other moves which could change stat by 3 stages !---> | <!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there were no other moves which could change stat by 3 stages !---> | ||
The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all<!---probably all before Generation V!--->) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. | The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all<!---probably all before Generation V!--->) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. In [[Generation V]] onwards, the game will take into account the effective change (for example, +2 for a stat at +5); additionally moves that list multiple will always state each stat separately, even if they're all capped. | ||
In [[Generation II]], if {{m|Curse}} still has a stat to raise, it will not display any text for the capped stats. In [[Generation III]], Curse will instead fail if all stats are capped. In Generation III and [[Generation IV|IV]], it will always list each stat separately when it does so. | |||
{| class="roundy" cellpadding=3 style="margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870" | {| class="roundy" cellpadding=3 style="margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870" | ||
! style="{{roundytl|5px}} background: #83899a" | Change | ! style="{{roundytl|5px}} background: #83899a" | Change | ||
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| Nothing happened! | | Nothing happened! | ||
| <Pokémon>'s <stat> won't rise anymore! | | <Pokémon>'s <stat> won't rise anymore! | ||
| colspan=" | | colspan="2" |<Pokémon>'s <stat> won't go higher! | ||
| colspan=" | | colspan="3" |<Pokémon>'s <stat> won't go any higher! | ||
|- | |- | ||
! style="background: #83899a" | multiple too high | ! style="background: #83899a" | multiple too high | ||
| colspan="2" | | | ||
| <Pokémon>'s stats won't go any higher! | | style="background: #FFF"| <Pokémon>'s <sc>Ability</sc> won't rise anymore! | ||
| colspan=" | | style="background: #FFF" colspan="2"| <Pokémon>'s stats won't go any higher! | ||
| colspan="4"| | |||
|- style="background: #FFF" | |- style="background: #FFF" | ||
! style="background: #83899a" | +1 | ! style="background: #83899a" | +1 | ||
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| <Pokémon>'s <stat> greatly rose! | | <Pokémon>'s <stat> greatly rose! | ||
| <Pokémon>'s <stat> went way up! | | <Pokémon>'s <stat> went way up! | ||
| colspan=" | | colspan="2" |<Pokémon>'s <stat> sharply rose! | ||
| colspan=" | | colspan="4" |<Pokémon>'s <stat> rose sharply! | ||
|- | |- | ||
! style="background: #83899a" | +3 or higher | ! style="background: #83899a" | +3 or higher | ||
| colspan="4"| | | colspan="4"| | ||
| colspan="3" style="background: #FFF" | <Pokémon>'s <stat> rose drastically! | | colspan="3" style="background: #FFF" | <Pokémon>'s <stat> rose drastically! | ||
|- | |- | ||
! style="background: #83899a" | multiple too low | ! style="background: #83899a" | multiple too low | ||
| colspan="2"| | | colspan="2"| | ||
| <Pokémon>'s stats won't go any lower! | | colspan="2" style="background: #FFF" | <Pokémon>'s stats won't go any lower! | ||
| colspan=" | | colspan="4"| | ||
|- style="background: #FFF" | |- style="background: #FFF" | ||
! style="background: #83899a" | too low | ! style="background: #83899a" | too low | ||
| Nothing happened! | | Nothing happened! | ||
| <Pokémon>'s <stat> won't drop anymore! | | <Pokémon>'s <stat> won't drop anymore! | ||
| colspan=" | | colspan="2" | <Pokémon>'s <stat> won't go lower! | ||
| colspan=" | | colspan="3" | <Pokémon>'s <stat> won't go any lower! | ||
|- style="background: #FFF" | |- style="background: #FFF" | ||
! style="background: #83899a" | -1 | ! style="background: #83899a" | -1 |