Accuracy: Difference between revisions

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{{incomplete|section|needs=How accuracy is represented in Gates to Infinity and information on Blazing, Stormy and Light}}
{{incomplete|section|needs=How accuracy is represented in Gates to Infinity and information on Blazing, Stormy and Light}}
[[File:Move Summary PSMD.png|thumb|right|Accuracy indicated by a blue bar in Pokémon Super Mystery Dungeon]]
[[File:Move Summary PSMD.png|thumb|right|Accuracy indicated by a blue bar in Pokémon Super Mystery Dungeon]]
In [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], [[Pokémon Mystery Dungeon: Explorers of Sky|and Sky]], as well as [[Pokémon Mystery Dungeon (WiiWare)]], accuracy was instead called "Hit Ratio" and displayed with a number of stars instead of a numerical value. More stars indicated a higher accuracy. For example, {{m|Scratch}} had a Hit Ratio of ★★★★★★★. Hit Ratio did not always correlate with accuracy from the main series. For instance, some moves such as {{m|Scratch}} and {{m|Crunch}} which share the same accuracy in the main series had different Hit Ratios (or vice versa). Internally, damaging moves have to pass against two values, resulting in accuracy values that are not an integer.
In [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], [[Pokémon Mystery Dungeon: Explorers of Sky|and Sky]], as well as [[Pokémon Mystery Dungeon (WiiWare)]], accuracy was instead called "Hit Ratio" and displayed with a number of stars instead of a numerical value. More stars indicated a higher accuracy. For example, {{m|Scratch}} had a Hit Ratio of ★★★★★★★. Hit Ratio did not always correlate with accuracy from the main series. For instance, some moves such as {{m|Scratch}} and {{m|Crunch}} which share the same accuracy in the main series had different Hit Ratios (or vice versa). Internally, damaging moves have to pass against two values, resulting in accuracy values that might not be an integer.
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