Volkner (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
{{Incomplete|section|needs=Full sync grid}}
Volkner and Luxray's [[sync grid]] is an expanded grid, made available since the pair was first released.
Volkner and Luxray's [[sync grid]] is an expanded grid, made available since the pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background: #{{electric color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +30
| HP +30
| 6
| 72
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +20
| Sp. Def +20
| 6
| 72
| 3
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +20
| Speed +20
| 6
| 72
| 3
|-style="background:#fff"
| Speed +20
| Speed +20
| 6
| 72
| 3
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 4
| 48
| 1
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 4
| 48
| 1
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 4
| 48
| 1
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 4
| 48
| 1
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 4
| 48
| 2
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 4
| 48
| 2
|-style="background:#fff"
| Thunder Fang: Move Gauge Refresh 3
| Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
| 6
| 72
| 1
|-style="background:#fff"
| Electric Terrain: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Make Some Sparks!: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Wild Charge: Power +3
| Wild Charge: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Wild Charge: Power +3
| Wild Charge: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Wild Charge: Power +3
| Wild Charge: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Wild Charge: Power +3
| Wild Charge: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Wild Charge: Power +3
| Wild Charge: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Wild Charge: Move Gauge Refresh 3
| Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
| 6
| 72
| 1
|-style="background:#fff"
| Wild Charge: Catalytic Cure 1
| Has a small chance of restoring the user’s HP when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Lithe
| Prevents the Pokémon from getting paralyzed.
| 5
| 60
| 1
|-style="background:#fff"
| Standfast 5
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| 7
| 84
| 2
|-style="background:#fff"
| Shock Recovery 1
| Restores the Pokémon’s HP whenever it takes an action when the field is Electric Terrain.
| 8
| 96
| 2
|-style="background:#fff"
| Turbo Charge 2
| Quickly charges the move gauge when the field is Electric Terrain.
| 8
| 96
| 2
|-style="background:#fff"
| Power Induction 3
| Powers up moves when the field is Electric Terrain.
| 10
| 120
| 2
|-style="background:#fff"
| Critical Focus 1
| Raises the Pokémon’s critical-hit rate when it lands a critical hit.
| 10
| 120
| 2
|-style="background:#fff"
| Superduper Effective 1
| Powers up moves that are super effective.
| 10
| 120
| 2
|-style="background:#fff"
| Paralysis Synergy 2
| Powers up moves when the target is paralyzed.
| 10
| 120
| 3
|-style="background:#fff"
| Harry 3
| Powers up moves when the target is flinching.
| 10
| 120
| 3
|-style="background:#fff"
| First Aid 4
| Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
| 10
| 120
| 3
|-style="background:#fff"
| Electrorepulsion 3
| Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain.
| 10
| 120
| 3
|-style="background:#fff"
| Star Shock Thunder Fang: Power +25
| Star Shock Thunder Fang: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Star Shock Thunder Fang: Power +25
| Star Shock Thunder Fang: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
4,756

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