Bulbapedia:List of moves with unique animations: Difference between revisions

Undo revision 3248764 by Force Fire (talk)This point is still under discussion so I'm going to restore to this version for now.
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(Undo revision 3248764 by Force Fire (talk)This point is still under discussion so I'm going to restore to this version for now.)
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This is a list of moves that have consistent animation throughout the anime's run. For an animation to be considered unique, the animation must only be used for one move and have its animation stay the same since it was first commanded and used.  
This is a list of moves that have consistent animation throughout the anime's run. For an animation to be considered unique, the animation must only be used for one move and have its animation stay the same since it was first commanded and used.  


Moves that have not been used repeatedly throughout the anime, such as {{m|Pay Day}} or {{m|Meditate}}, are not listed. If a move has a distinct enough animation that sets it apart from the rest (such as Solar Beam's charge), then it can be considered unique. A move should be used and verbally identified more than once to verify a consistent animation across uses and, as appropriate, users.
Moves that have not been used repeatedly throughout the anime, such as {{m|Pay Day}} or {{m|Meditate}}, are not listed. If a move has a distinct enough animation that sets it apart from the rest (such as Solar Beam's charge), then it can be considered unique. A move should be used more than once to verify a consistent animation across uses and, as appropriate, users.


Newer moves from newer generations can only be considered unique if their animation substantially matches the games and can be distinguished from other moves.
Newer moves from newer generations can only be considered unique if their animation substantially matches the games and can be distinguished from other moves.