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===Bad Dreams Rising Moves=== | ===Bad Dreams Rising Moves=== | ||
{| class="roundy" style="background:#{{dark color}}; border:3px solid #{{fire color dark}}" | |||
! style="background:#{{dark color light}}; {{roundytl|5px}}" | Move name | |||
! style="background:#{{dark color light}}" | Command | |||
! style="background:#{{dark color light}}" | Use | |||
! style="background:#{{dark color light}}" | Notes | |||
! style="background:#{{dark color light}}; {{roundytr|5px}}" | Type | |||
|- style="background:#{{dark color light}}" | |||
! colspan="5" | Duel Phase only | |||
|- style="background:#fff" | |||
| Special Effects 1 | |||
| - | |||
| - | |||
| Changes the properties of forward and backward dash steps | |||
| - | |||
|- style="background:#fff" | |||
| Special Effects 2 | |||
| - | |||
| - | |||
| Attacks launched from the Phantoms (Rifts) are automatic | |||
| - | |||
|- style="background:#fff" | |||
| Special Effects 3 | |||
| - | |||
| - | |||
| Bad Dreams Rising is automatically released when returning to Field Phase or when successfully using a grab attack | |||
| Normal Attack | |||
|- style="background:#fff" | |||
| {{m|Dark Void}} (Enhanced) | |||
| ✚ forward + '''A''' | |||
| Major damage dealer | |||
| - | |||
| Normal Attack | |||
|- style="background:#fff" | |||
| {{m|Dark Void}} (Enhanced): Charge | |||
| ✚ forward + '''A''' (hold) | |||
| Major damage dealer | |||
| - | |||
| Normal Attack | |||
|- style="background:#fff" | |||
| {{m|Nightmare}} | |||
| ✚ up + '''A''' | |||
| Counter | |||
| Invincible while invisible<br>Can transition into all midair attacks | |||
| Normal Attack | |||
|- style="background:#fff" | |||
| {{m|Dream Eater}} | |||
| ✚ down + '''A''' | |||
| Overcome blocks | |||
| Absorbs opponent's HP<br>Increases your Synergy Gauge | |||
| Grab Attack | |||
|- | |||
! style="background:#{{dark color light}}; {{roundybottom|5px}}" colspan="5" | | |||
|} | |||
==Related articles== | ==Related articles== |
edits