Freeze (status condition): Difference between revisions

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| {{tt|110|120 in Generations I-V}}
| {{tt|110|120 in Generations I-V}}
| {{tt|70%|90% in Generation I}}
| {{tt|70%|90% in Generation I}}
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| class="1" |  When used during hail, bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
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|-
| class="l" | {{m|Freeze-Dry}}
| class="l" | {{m|Freeze-Dry}}
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