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Nuzlocke Challenge

59 bytes removed, 4 August
overhaul for consisitency
The mostNuzlocke basicChallenge Nuzlockehas only two rules, asthat theythe wereplayer firstmust introducedfollow. These are referred to as the "core" rules, and are as follows:
* Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}} or put in the [[Pokémon Storage System]] permanently (or may be [[migrate]]d or transferred with [[Poké Transfer]], as long as the Pokémon is never able to be used again during this run).
* The {{player}} may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Doubledouble Battle in [[dark grass]]battle, the player mayis free to choose which of the two Pokémon they would like to catch. Ifbut there'smay aonly staticcatch encounterone inof thethem. area,This therestriction playerdoes isnot allowedapply to capturePokémon themable despiteto alreadybe capturingcaptured aduring Pokémonstatic inencounters, thatnor [[Shiny]] Pokémon also do not apply to this rule.
Other near-universally used rules include:
* The general consensus is that playersplayer must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* StronglyThe implied,player thoughmay not explicitly mentioned in the comic, is the stipulation that the player canonly use only Pokémon they have captured themselves, meaning traded Pokémon acquired through [[Trade|trading]], mystery[[Mystery giftsGift]]s, etc., are prohibited. As Tradingfor trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example) is something of a gray area, andthere may fallis underno optionalfirm rulesconsensus. As of [ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
* AlsoThe stronglyplayer impliedmay is a prohibition againstnot voluntarily resettingreset and reloadingreload the game whenwhenever things go wrong. Being able to do so would render all of the other rules pointless.
===Optional rules===
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules alsohave existbeen created by players to further adjust difficulty. These include, but are not limited to:
* The player's [[Starter Pokémon]] ismust be randomly chosen using a system based on the player'stheir [[Trainer ID number]]. IfA common system is if the last digit of the player's ID number is 1-3, the player startsmust withchoose athe Grass -type, starter; if it is 4-6, isthe Fire -type, starter; if it is 7-9, isthe Water type, 0starter; if it is the0, player'sfree choice. Alternatively, use the Trainer ID {{wp|Modulo operation|modulo}} 3 for the same purposes.
* NotThe officiallycore enforcingrules theare rulesnot officially enforced until the player has gained their [[Poké Balls]] and can catch Pokémon. For example, the {{p|Poochyena}}{{sup/3|RS}}{{sup/6|ORAS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save [[Professor Birch]] from is not counted as the first encounter on the route, and not counting any other encounters asare suchnot counted until theythe canplayer has the ability to catch Pokémon. Likewise, in the games where the rival battle is immediately after gettingobtaining the starter Pokémon, the "any Pokémon that faint must be released" rule is often not enforced at that time.
* Species/Dupes Clause: Adjusting the first encounter rule to prevent theThe player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer canmay keepcontinue fighting Pokémon in thea new area until onea species is encountered that has not been caught yet, which then immediately counts as the first encounter. This is to increase variety in a player's Pokémon collection.
** AsA anlimit extension,may settingbe a limitset on how muchmany Dupestimes Clausethey can triggerapply the Species/Dupes Clause in an area. If thatthis limitmany isduplicate reachedPokémon are encountered in an area, nothe PokémonSpecies/Dupes canClause beis caughtno inlonger applied for that area (alternatively,and the player has to settle for the lastnext allowedPokémon duplicatethey toencounter, triggerregardless theof its clause)species.
* Most players consider aA [[Black out|black out/white out]] asis considered to be a "game over,", even if there are Pokémon left in the PC. However, it may be adjusted that other Pokémon in the PC can be used to continue, should this happen.
* Adjusting the first encounter rule to allow or disallow certain types of encounters.
* The player is restricted to only catching the first Pokémon after each gym battle, instead of first Pokémon in each area.
* UseThe player must use the same amountnumber of Pokémon as the opponent uses during a [[Gym]] battle or [[rival]] battle.
* GoingThe tobattle optionsstyle andmust makingbe thechanged battle styleto "set", leavingin the playeroptions unablemenu, meaning they do not get the opportunity to switch out their Pokémon after an opponent's Pokémon faints.
* ReleasingThe theplayer's [[starterStarter Pokémon]] must be released or permanently boxed after the first wild Pokémon has beenis caught.
* Banning the use of [[Potion]]s and [[Status condition healing item|status-healing items]] may not be used, relyingso the player may only onuse [[Pokémon Center]]s for healing.
** Conversely, banning the use of Pokémon Centers, and relying only on Potions and healing items for healing.
* LimitingThe player is limited in their Pokémon Center visits to a certain number per town.
* Banning the use of [[heldHeld item]]s may not be used.
* Limiting theThe number of [[Poké Ball]]s able to purchasebe purchased per [[Poké Mart]] is limited to a certain number.
* Banning the use of [[Master Ball]]s may not be used.
* Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with [[Poké Transfer]] should it happen to faint.
* The player may not evolve captured Pokémon, but evolved Pokémon may be caught.
* Turning({{2v2|Black|White|2}} only) theThe difficulty onmust be set to [[Key System|Challenge Mode]] if playing {{2v2|Black|White|2}}, which increases the levels of opposing Trainers.
* Banning the use of [[Legendary Pokémon]] may not be used.
* As a mercy rule, allowingthe player may have 1-3 "second chances" or revives of fallen team members.
* AsShiny anotherClause: mercy rule, if the player runs into a [[Shiny Pokémon]], the player may still catch it, regardless of whether or not it is the first encounter in the area. It also doesdo not need to be released if itthey faints. This is often called the Shiny Clausefaint.
* As another mercy rule, each Gym [[Badge]] actsmay act as a checkpoint. If the player gets a game over, they canmay start over from when they got their previous Gym Badge.
* If the player has no Pokémon that can use a certain [[field move]] that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as it is no longer needed or if the player getscatches another Pokémon that can use said field move.
* Modifying theThe "first encounter only" rule is modified for within the [[Safari Zone]],. sometimesOne allowingencounter onemay encounterbe had for each area, or untilone theyencounter catchmay onebe Pokémonallowed infor the entire area, and vice versaZone.
* BanningPoké theMarts usemay ofnot Pokébe Martsused; tothe only allowitems usethat ofmay itemsbe used are those found in the overworld or given to the player by NPCs.
* DisallowingThe player may not [[Escape|fleeingflee]] from battle.
* SettingThe Pokémon in the player's collection are limited to a certain [[level]] limit based on the next [[Gym Leader]]'s/[[Elite Four]]/{{pkmn|Champion}}'s highest leveled Pokémon. What must happen to anydo teamwith membersPokémon that surpass thatthis limit before taking on the Gym Leader or [[Elite Four]] is up to the player.
* Banning Poké Balls entirely,may not be used. anyAny Pokémon obtained must be either given to the player or hatched from an {{pkmn|Egg}}.
* Banning use of theThe {{pkmn|Day Care}} to breed ormay levelnot upbe Pokémonused.
* Turning off theThe [[Exp. Share]] inmay not be used. In Generation VI onward, orit givingmust be turned off; in Generation III and earlier, it tomay aonly be given to "dead" Pokémon in previous generations.
* Banning use Quality-of certain-life features that make the game easier, such as [[Pokémon-Amie]], the [[DexNav]], or [[Super Training]], may not be used.
* BanningOnline theresources use(walkthroughts, ofguides, onlineetc.) resourcesmay not be used.
* "Wonderlocke" variant: Any Pokémon caught must immediately be traded using [[Wonder Trade]] and the received Pokémon should be used instead. Typically this comes with a level restriction where if the received Pokémon is more than a certain number of levels higher than the original Pokémon, it must be traded again until an appropriate-level Pokémon is received.
Many other rules exist; challengers adjust their personal rules according to their own preferences. InAny orderof tothese challenges can be considered a true Nuzlocke Challenge, however,as long as the core rulesare must bestill in place.
=="Wonderlocke" Variant==
This is a more unpredictable variant of the Nuzlocke Challenge. In this variant, any Pokémon caught must immediately be traded using [[Wonder Trade]] and the received Pokémon should be used instead. Typically this comes with a level restriction where if the received Pokémon is more than a certain number of levels higher than the original Pokémon, it must be traded again until an appropriate-level Pokémon is received.
* So far in the original Nuzlocke Series, one starter of each type has been used: {{p|Treecko}} in Hoenn, {{p|Charmander}} in [[Kanto]], and {{p|Oshawott}} in the ongoing [[Unova]] challenge.
* The original Nuzlocke run, through [[Hoenn]], can be consideredwas a failure, becausedue ofto the wipeout of the entire team and the loss during the Champion battle.
==External links==