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** {{m|Counter}} and {{m|Mirror Coat}}, moves that counter physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ** {{m|Counter}} and {{m|Mirror Coat}}, moves that counter physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ||
** {{m|Bulk Up}} and {{m|Calm Mind}}, moves that raise physical and special stats are, respectively, Fighting- and Psychic-type moves. | ** {{m|Bulk Up}} and {{m|Calm Mind}}, moves that raise physical and special stats are, respectively, Fighting- and Psychic-type moves. | ||
** The [[Cram-o-matic]] considers [[Choice Band]] a Fighting-type input and [[Choice Specs]] a Psychic-type input. | |||
* A Pokémon cannot have a double resistance to Psychic without being a Psychic-type itself. | * A Pokémon cannot have a double resistance to Psychic without being a Psychic-type itself. | ||
** However, a Psychic-type Pokémon also cannot have a double resistance to more than one type. | ** However, a Psychic-type Pokémon also cannot have a double resistance to more than one type. |
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