Move: Difference between revisions

139 bytes added ,  29 July 2020
→‎In Pokémon GO: updating information, especially since the energy meter UI has been standardized; also removing superfluous information
(→‎In Pokémon GO: updating information, especially since the energy meter UI has been standardized; also removing superfluous information)
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===In Pokémon GO===
===In Pokémon GO===
[[File:Move menu GO.png|thumb|Move menu|230px]]
:''See also: [[List of moves in Pokémon GO]]''
In {{g|GO}}, moves are divided into two kinds: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''Normal Attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''Special Attack''). At the start, every Pokémon knows one of each kind of move, randomly chosen from their species' possible move pool, which can be viewed on the Pokémon's summary screen. A Pokémon's Fast Attack or Charged Attack can be randomly changed to a different move, within its specie's move pool, using a {{DL|TM|Pokémon GO|Fast TM or Charged TM}} respectively. When a Pokémon evolves, its moves are again randomly reselected.  
[[File:Move menu GO.png|thumb|Move menu showing the same move sets for the two modes of battles|230px]]
In {{g|GO}}, moves are divided into two kinds: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''Normal Attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''Special Attack''). At the start, every Pokémon knows one of each kind of move, randomly chosen from their species' possible move pool. A Pokémon's Fast Attack or Charged Attack can be reselected using a {{DL|TM|Pokémon GO|TM}}. When a Pokémon evolves, its moves are randomly reselected.
 
There are two modes of battles in Pokémon GO: 1) {{OBP|Gym|GO}}s & [[Raid Battle|Raids]] and 2) {{OBP|Trainer Battle|GO}}s. Each move behaves differently across the two modes.
 
In both battle modes, a Fast Attack can be cast at any time by simply tapping on the screen and generally deal smaller amounts of damage. Charged Attacks are much stronger, but require a minimum amount of {{OBP|energy|GO}} to be consumed. Energy can be gained by casting Fast Attacks and, in Gyms & Raids only, by taking damage (0.5 energy per HP lost). A Charged Attack's energy cost can be seen next to the move's name on the Pokémon's summary screen and at the bottom of the screen during battle, represented by a gauge divided evenly into one to three{{tt|*|Previously up to five}} bars. Likewise to how different Charged Attacks have varying energy costs, different Fast Attacks may charge up energy at different rates, but these values are not visible in game. In addition, the physical/special distinction from the core games does not exist in Pokémon GO; both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}.
 
In Gyms & Raids only, all moves have a duration that determines how much time must pass before casting a next move. Duration is important to consider because an attack with a higher power may not necessarily deal more [[Damage#Pokémon GO|damage]] per unit of time if it takes that much longer to cast. Within each attack's duration is a damage window, a period of time when damage is actually dealt. Successfully dodging within 0.7 seconds of the damage window's start time will mitigate damage by 75%. A move's duration and damage window are also not visible in game.
 
In {{OBP|Trainer Battle|GO}}s, while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed. A Fast Attack's duration in this mode is measured in "turns", a 0.5-second interval of time. Charged Attacks in Trainer Battles do not have a duration. Instead, the battle is paused for seven seconds while the attacker charges its attack and the opponent decides on using a [[Protect (move)#Pokémon GO|Protect Shield]]. Also, several Charged Attacks have a chance of increasing or decreasing the user's or target's stats, regardless of whether a Protect Shield is used.
 
The player can also spend {{OBP|Stardust|GO}} and [[Candy]] to teach a Pokémon a second Charged Attack. Upon evolution, both Charged Attack will be randomly reselected. {{p|Caterpie}}, {{p|Metapod}}, {{p|Weedle}}, {{p|Kakuna}}, {{p|Magikarp}}, {{p|Ditto}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Smeargle}}, {{p|Wurmple}}, {{p|Silcoon}}, {{P|Cascoon}}, {{p|Taillow}}, {{p|Feebas}}, {{p|Beldum}} and {{p|Kricketot}} cannot learn a second Charged Attack.


A Pokémon can learn a second Charged Attack using large amount of {{OBP|Stardust|GO}} and [[Candy]]. {{p|Caterpie}}, {{p|Metapod}}, {{p|Weedle}}, {{p|Kakuna}}, {{p|Magikarp}}, {{p|Ditto}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Smeargle}}, {{p|Wurmple}}, {{p|Silcoon}}, {{P|Cascoon}}, {{p|Taillow}}, {{p|Feebas}}, {{p|Beldum}}, {{p|Kricketot}} cannot learn a second Charged Attack unless they are [[Shadow Pokémon (GO)|Shadow]] or Purified.
The cost varies depending on the Pokémon species and largely corresponds with the distance needed to walk for a [[Buddy Pokémon]] to find a Candy. In addition {{OBP|Shadow Pokémon|GO}}, compared to their base forms, requires 1.2× Stardust and Candy to learn a second Charged Attack, while Purified Pokémon require 0.8× the base amounts.


{| class="roundy" style="text-align: left; background-color:#{{night color}}; border:3px solid #{{blue color light}}"
{| class="roundy" style="background-color:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff"
|- style="color:#fff"
! style="background-color: #{{blue color light}}; {{roundytl|5px}}; text-align: center" | Stardust
! style="background-color: #{{blue color light}}; {{roundytl|5px}}" | {{color2|fff|List of properties as Buddy Pokémon|Buddy distance}}
! style="background-color: #{{blue color light}}; text-align: center" | {{color2|fff|Candy}}
! style="background-color: #{{blue color light}}" | Stardust
! style="background-color: #{{blue color light}}; {{roundytr|5px}}; text-align: center" | Pokémon
! style="background-color: #{{blue color light}}; {{roundytr|5px}}" | {{color2|fff|Candy}}
|- style="background:#FFF"
|- style="background:#FFF"
! 1 km
| {{Stardust}}10,000
| {{Stardust}}10,000
| {{Candy}}25
| {{Candy}}25
| Pokémon with 1 km {{DL|Buddy Pokémon|List of properties as Buddy Pokémon|Buddy distance}}<br>[[Starter Pokémon]]<br>[[Baby Pokémon]]
|- style="background:#FFF"
|- style="background:#FFF"
! 3 km
| {{Stardust}}50,000
| {{Stardust}}50,000
| {{Candy}}50
| {{Candy}}50
| Pokémon with 3 km Buddy distance<br><small>(except starter and baby Pokémon)</small>
|- style="background:#FFF"
|- style="background:#FFF"
! 5 km
| {{Stardust}}75,000
| {{Stardust}}75,000
| {{Candy}}75
| {{Candy}}75
| Pokémon with 5 km Buddy distance<br><small>(except starter and baby Pokémon)</small>
|- style="background:#FFF"
|- style="background:#FFF"
| style="{{roundybl|5px}}" | {{Stardust}}100,000
! style="{{roundybl|5px}}" | 20 km
| {{Candy}}100
| {{Stardust}}100,000
| style="{{roundybr|5px}}" | Pokémon with 20 km Buddy distance
| style="{{roundybr|5px}}" | {{Candy}}100
|}
|}


In a {{OBP|Gym|GO}} or [[Raid Battle]], the player can command a Fast Attack at any time by simply tapping on the screen. Charged Attacks, however, can only be used when the {{OBP|energy|GO}} meter has been sufficiently filled. A Charged Attack's energy cost can be seen next to the move's name on the Pokémon's summary screen and at the bottom of the screen during battle, represented by a gauge divided evenly into one to three{{tt|*|Previously up to five}} bars (depending on the move). Using a Pokémon's Charged Attack consumes one of these bars. The meter is charged by attacking with Fast Attacks or taking damage (0.5 energy per HP lost). When ready, the Charged Attack's button will illuminate, and the player can command a Charged Attack by pressing it. Likewise to how different Charged Attacks have varying energy costs, different Fast Attacks may charge up energy at different rates, but these values are not visible in game.
In addition, these are the exceptions to the above:
 
* All [[starter Pokémon]] and their evolutionary relatives require {{Stardust}}10,000 + {{Candy}}25
In Gyms and Raids, all moves have a duration that determines how long it takes to cast it. Generally, a Charged Attack would have a longer duration than a Fast Attack. Duration is important to consider because an attack with a higher power may not necessarily deal more [[Damage#Pokémon GO|damage]] over time if it takes much longer to cast each individual attack. Within each attack's duration is a damage window, a period of time when damage is actually dealt. Successfully dodging an attack within the damage window mitigates damage by 75%.
* All [[baby Pokémon]] require {{Stardust}}10,000 + {{Candy}}25
 
* {{p|Leafeon}} and {{p|Glaceon}} require {{Stardust}}75,000 + {{Candy}}50
In {{OBP|Trainer Battle|GO}}s, while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed slightly. Rather than a segmented energy bar, the Charged Attack only has one meter to fill, in the form of its button. Once full, the button will illuminate, and the player can activate the attack by pressing it and power it up during a minigame sequence.
* {{p|Ferroseed}} and {{p|Ferrothorn}} require {{Stardust}}75,000 + {{Candy}}75
 
* {{p|Obstagoon}} requires {{Stardust}}10,000 + {{Candy}}25
Charged Attacks in Trainer Battles do not have a duration. Instead, the battle is paused for five seconds while the attacker charges its attack and the opponent decides on using a [[Protect (move)#Pokémon GO|Protect Shield]]. A Fast Attack's duration in this mode is measured in "turns", a 0.5-second interval of time. This is effectively similar to durations in Gym battles, but with all durations set to multiples of 0.5 seconds and no separate damage windows.
 
The physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}.
 
:''See also: [[List of moves in Pokémon GO]]''


==In the anime==
==In the anime==