Difference between revisions of "Sync move"

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==Mechanics==
During battle, a sync move can only be used if the sync move countdown is at 0. At the start of the battle, the sync move countdown begins at 9 (6 for the opponent's sync pair and 4 for wild [[Legendary Pokémon]]), and decreases by one each time a sync pair uses a move, the countdown decreases by one. Once the countdown is down to 0, a sync move can be unleashed at any point. Once a sync move ishas been used, the countdown resets, back to 9. After a sync move lands,and the player's team receives a boost in power.
 
Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up.
 
The base power of thea sync move (alongas withwell as the restbase power of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy, or by obtaining a duplicate syncof pairthe throughsync Sync Pair Scoutpair. TheMove powerlevel can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exception is [[Leaf]] & {{p|Eevee}}, who are currently the only sync pair with a non-damaging sync move.
 
Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance maycould activate. If a sync move iswas used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) willwould be awarded.
 
==List of sync moves==
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