Appendix:Omega Ruby and Alpha Sapphire walkthrough/Section 17: Difference between revisions

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======VS Groudon{{sup/6|OR}}======
======VS Groudon{{sup/6|OR}}======
[[File:Precipice Blades.png|thumb|Primal Groudon using Precipice Blades]]
[[File:Precipice Blades ORAS.png|thumb|Primal Groudon using Precipice Blades]]


Primal Groudon's {{a|Desolate Land}} Ability summons extremely harsh sunlight for as long as it remains in battle. This strengthens all {{t|Fire}} moves and evaporates all {{t|Water}} moves. Unlike other weather-affecting tactics, Desolate Land can't be overridden by most other Abilities or moves. In addition to its new Ability, Primal Groudon also receives a new move—{{m|Precipice Blades}}, a {{type|Ground}} physical attack. Summoning vast power, Primal Groudon's {{stat|Attack}}, {{stat|Defense}}, and {{stat|Special Attack}} have all increased, making it an incredibly formidable opponent. Its type has changed as well, from {{t|Ground}} to {{2t|Ground|Fire}}; this combined with its Ability leaves it vulnerable only to Ground moves. Bring it down before all of [[Hoenn]] goes up in flames!
Primal Groudon's {{a|Desolate Land}} Ability summons extremely harsh sunlight for as long as it remains in battle. This strengthens all {{t|Fire}} moves and evaporates all {{t|Water}} moves. Unlike other weather-affecting tactics, Desolate Land can't be overridden by most other Abilities or moves. In addition to its new Ability, Primal Groudon also receives a new move—{{m|Precipice Blades}}, a {{type|Ground}} physical attack. Summoning vast power, Primal Groudon's {{stat|Attack}}, {{stat|Defense}}, and {{stat|Special Attack}} have all increased, making it an incredibly formidable opponent. Its type has changed as well, from {{t|Ground}} to {{2t|Ground|Fire}}; this combined with its Ability leaves it vulnerable only to Ground moves. Bring it down before all of [[Hoenn]] goes up in flames!
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======VS Kyogre{{sup/6|AS}}======
======VS Kyogre{{sup/6|AS}}======
[[File:Origin Pulse.png|thumb|Primal Kyogre using Origin Pulse]]
[[File:Origin Pulse ORAS.png|thumb|Primal Kyogre using Origin Pulse]]


Primal Kyogre's {{a|Primordial Sea}} Ability summons heavy rain for as long as it remains in battle. This strengthens all {{t|Water}} moves and douses all {{t|Fire}} moves. Unlike other weather-affecting tactics, Primordial Sea can't be overridden by most other Abilities or moves. In addition to its new Ability, Primal Kyogre also receives a new move—{{m|Origin Pulse}}, a Water-type special attack. Summoning vast power, Primal Kyogre's {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Special Defense}} have all increased, making it an incredibly formidable opponent. Its type remains the same, leaving it vulnerable to {{t|Grass}} and {{t|Electric}} moves. Bring it down before all of [[Hoenn]] falls beneath the waves!
Primal Kyogre's {{a|Primordial Sea}} Ability summons heavy rain for as long as it remains in battle. This strengthens all {{t|Water}} moves and douses all {{t|Fire}} moves. Unlike other weather-affecting tactics, Primordial Sea can't be overridden by most other Abilities or moves. In addition to its new Ability, Primal Kyogre also receives a new move—{{m|Origin Pulse}}, a Water-type special attack. Summoning vast power, Primal Kyogre's {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Special Defense}} have all increased, making it an incredibly formidable opponent. Its type remains the same, leaving it vulnerable to {{t|Grass}} and {{t|Electric}} moves. Bring it down before all of [[Hoenn]] falls beneath the waves!
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