Physical move: Difference between revisions

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While most physical moves make [[contact]], some do not. For example, {{m|Earthquake}} does not make contact despite being a physical move.
While most physical moves make [[contact]], some do not. For example, {{m|Earthquake}} does not make contact despite being a physical move.


==Generation I-III==
==Generations I-III==
Before [[Generation IV]], whether a move was physical or special was determined by [[type]]. All damaging moves of the following types are physical moves:  
Before [[Generation IV]], whether a move was physical or special was determined by [[type]]. All damaging moves of the following types are physical moves:  
*{{typecolor|Normal}}
*{{typecolor|Normal}}
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Additionally, {{type|???}} {{m|Weather Ball}} is a physical move (only possible within a [[shadowy aura]]).
Additionally, {{type|???}} {{m|Weather Ball}} is a physical move (only possible within a [[shadowy aura]]).


==Generation IV on==
==Generation IV onward==
From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}.
From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}.


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