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While most physical moves make [[contact]], some do not. For example, {{m|Earthquake}} does not make contact despite being a physical move. | While most physical moves make [[contact]], some do not. For example, {{m|Earthquake}} does not make contact despite being a physical move. | ||
== | ==Generations I-III== | ||
Before [[Generation IV]], whether a move was physical or special was determined by [[type]]. All damaging moves of the following types are physical moves: | Before [[Generation IV]], whether a move was physical or special was determined by [[type]]. All damaging moves of the following types are physical moves: | ||
*{{typecolor|Normal}} | *{{typecolor|Normal}} | ||
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Additionally, {{type|???}} {{m|Weather Ball}} is a physical move (only possible within a [[shadowy aura]]). | Additionally, {{type|???}} {{m|Weather Ball}} is a physical move (only possible within a [[shadowy aura]]). | ||
==Generation IV | ==Generation IV onward== | ||
From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}. | From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}. | ||
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