List of moves by index number (Mystery Dungeon): Difference between revisions

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Each move in Mystery Dungeon has a number used to identify it by the game. The following list enumerates them according to the way they are stored in games before [[Pokémon Mystery Dungeon: Gates to Infinity]], as starting with Gates to Infinity, the internal order [[List of moves|is the same]] as in main series.
The first few games in the [[Pokémon Mystery Dungeon]] series have a unique internal order for moves. This applies to [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]], [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], and [[Pokémon Mystery Dungeon (WiiWare)|Keep Going! Blazing Adventure Squad, Let's Go! Stormy Adventure Squad, Go For It! Light Adventure Squad]].


In Rescue Team, a range of values past 412 (0x19C) is used for effects on certaim moves such as {{m|SolarBeam}}, {{m|Dive}} or {{m|Weather Ball}}; these were moved in Explorers to accomodate for Generation IV moves and new Wonder Orbs.
From [[Pokémon Mystery Dungeon: Gates to Infinity]] onward, the internal order [[List of moves|is the same]] as in [[core series]] games.


Wonder Orbs as well as few certain other actions work by calling a specific move; for most Wonder Orbs, this is a move otherwise inaccessible in the game.  
In Red Rescue Team and Blue Rescue Team, a range of values past 412 (0x19C) is used for effects on certain moves such as {{m|SolarBeam}}, {{m|Dive}} or {{m|Weather Ball}}; these were moved in Explorers to accommodate for Generation IV moves and new Wonder Orbs.
This also applies in Gates to Infinity and later, where all unusual moves (such as Wonder Orb effects or alternate versions of a move) are internally listed after all normal moves.
 
[[Wonder Orb]]s as well as few certain other actions work by calling a specific move; for most Wonder Orbs, this is a move otherwise inaccessible in the game. This applies even in Gates to Infinity and later, where all unusual moves (such as Wonder Orb effects or alternate versions of a move) are internally listed after all normal moves.


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