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Could anyone please confirm swarms only last 30 minutes in Gold and Silver; in Crystal? From a brief look at the Crystal disassembly, it looks like they lasted the whole day, and our original source [[Special:Diff/1273250|appears to be]] a GS-only Prima Guide (which ''could'' potentially be unreliable too). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:08, 2 October 2017 (UTC) | Could anyone please confirm swarms only last 30 minutes in Gold and Silver; in Crystal? From a brief look at the Crystal disassembly, it looks like they lasted the whole day, and our original source [[Special:Diff/1273250|appears to be]] a GS-only Prima Guide (which ''could'' potentially be unreliable too). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:08, 2 October 2017 (UTC) | ||
:It's 30 minutes according to my Prima Crystal guide.--[[User:Tmwps|Tmwps]] ([[User talk:Tmwps|talk]]) 16:05, 10 June 2020 (UTC) | |||
== Generation II games == | == Generation II games == | ||
Is there any way to increase the frequency of a swarm in the generation II games, or are they completely at random? And if I encounter one by simply waiting, given that 30 minutes works in real time rather than game time would resetting it and going back into it nullify the swarm? I'm playing [[Pokémon Gold]] and I want a [[Qwilfish]], but I'd prefer if possible to not have the file's play time any longer than it needs to be.--[[User:Tmwps|Tmwps]] ([[User talk:Tmwps|talk]]) 05:19, 10 June 2020 (UTC) | Is there any way to increase the frequency of a swarm in the generation II games, or are they completely at random? And if I encounter one by simply waiting, given that 30 minutes works in real time rather than game time would resetting it and going back into it nullify the swarm? I'm playing [[Pokémon Gold]] and I want a [[Qwilfish]], but I'd prefer if possible to not have the file's play time any longer than it needs to be.--[[User:Tmwps|Tmwps]] ([[User talk:Tmwps|talk]]) 05:19, 10 June 2020 (UTC) |
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