Difference between revisions of "Vs. Seeker"

1 byte added ,  12:22, 5 June 2020
When used, the Vs. Seeker sends out a signal that allows [[Pokémon Trainer]]s to find other Trainers who want a rematch. This signal affects all Trainers that are within the player's view. Once used, the device cannot be used again until it is charged. The player does this by walking a total of 100 steps. The effect on the Trainers wears off either when they have been battled, when the player leaves the [[route]], or when the player walks 100 steps within the route. If the player attempts to use the Vs. Seeker when it is not fully charged, the player will be told how many steps remain for it to function. It should be noted that after using the Vs. Seeker, some Trainers may have higher-leveled Pokémon than the last battle, and their Pokémon may even have evolved. This usually happens when certain events relative to the opponent trainer's location have happened, such as the player beating the region's [[Gym Leader]], but can also happen if events in far-away locations have been triggered, such as beating the [[Elite Four]]. The Vs. Seeker is also unable to be used in buildings or caves, even where previously battled Trainers are present.
[[File:Vs Seeker demonstration FRLG.png|thumb|left|{{ga|Red}} usesusing the Vs. Seeker on {{rt|25|Kanto}}. Three Trainers wish to have a rematch, while two others decline.]]
===Generation III===
The indication of a rematch is initially a speech bubble above the Trainers' heads with a black double exclamation mark ('''!!'''). After that, the Trainers jump up and down or raise their hands to remind the player post-battle of who wanted a re-match. Trainers that have not been battled previously by the player display a single red exclamation mark ('''<span style="color:#F00">!</span>'''), and do not jump up and down. Trainers that do not wish to battle do not do anything and display a blue bubble containing a white <span style="background:#88F; color:#FFF">'''X'''</span>.