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{{incomplete|needs=missing [[Generation VII]] moves}} | {{incomplete|needs=missing some [[Generation VII]] moves}} | ||
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s. | '''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s. | ||
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| 90% | | 90% | ||
| Strikes the target twice in a row. | | Strikes the target twice in a row. | ||
|- | |||
| {{m|Dynamax Cannon}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
|100 | |||
|100% | |||
| Deals twice the damage if the target is Dynamaxed. | |||
|- | |- | ||
| {{m|Dynamic Punch}} | | {{m|Dynamic Punch}} | ||
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| 100% | | 100% | ||
| Only works on the first turn after the user enters battle; makes the target {{status|flinch}}. Has a priority of +3. | | Only works on the first turn after the user enters battle; makes the target {{status|flinch}}. Has a priority of +3. | ||
|- | |||
|{{m|False Surrender}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
|80 | |||
|— | |||
| This attack never misses. | |||
|- | |- | ||
| {{m|False Swipe}} | | {{m|False Swipe}} | ||
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| 75% | | 75% | ||
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage. | | Has a 30% chance of lowering the target's {{stat|Defense}} by one stage. | ||
|- | |||
| {{m|Jaw Lock}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
|80 | |||
|100% | |||
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field. | |||
|- | |- | ||
| {{m|Judgment}} | | {{m|Judgment}} | ||
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| 95% | | 95% | ||
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage. | | Has a 10% chance of raising the user's {{stat|Attack}} by one stage. | ||
|- | |||
| {{m|Meteor Assault}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|150 | |||
|100% | |||
| Can't use a move on the next turn. | |||
|- | |- | ||
| {{m|Meteor Mash}} | | {{m|Meteor Mash}} | ||
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| 100% | | 100% | ||
| Power doubles if target switches out. | | Power doubles if target switches out. | ||
|- | |||
| {{m|Pyro Ball}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
|120 | |||
|90% | |||
|May leave the target with a burn. | |||
|- | |- | ||
| {{m|Quick Attack}} | | {{m|Quick Attack}} | ||
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| 100% | | 100% | ||
| Strikes the target two to five times in a row. | | Strikes the target two to five times in a row. | ||
|- | |||
|{{m|Spirit Break}} | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
|75 | |||
|100 | |||
|Lowers the target's Sp. Atk stat. | |||
|- | |- | ||
| {{m|Spit Up}} | | {{m|Spit Up}} |
edits