List of moves that do damage: Difference between revisions

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{{incomplete|needs=missing [[Generation VII]] moves}}
{{incomplete|needs=missing some [[Generation VII]] moves}}


'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves can all deal damage (without {{cat|Moves that call other moves|calling other moves}}). Notably, this list does not include [[status move]]s.
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| 90%
| 90%
| Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
| {{m|Dynamax Cannon}}
{{typetable|Dragon}}
{{statustable|Special}}
|100
|100%
| Deals twice the damage if the target is Dynamaxed.
|-
|-
| {{m|Dynamic Punch}}
| {{m|Dynamic Punch}}
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| 100%
| 100%
| Only works on the first turn after the user enters battle; makes the target {{status|flinch}}. Has a priority of +3.
| Only works on the first turn after the user enters battle; makes the target {{status|flinch}}. Has a priority of +3.
|-
|{{m|False Surrender}}
{{typetable|Dark}}
{{statustable|Physical}}
|80
|—
| This attack never misses.
|-
|-
| {{m|False Swipe}}
| {{m|False Swipe}}
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| 75%
| 75%
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| {{m|Jaw Lock}}
{{typetable|Dark}}
{{statustable|Physical}}
|80
|100%
| Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field.
|-
|-
| {{m|Judgment}}
| {{m|Judgment}}
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| 95%
| 95%
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Meteor Assault}}
{{typetable|Fighting}}
{{statustable|Physical}}
|150
|100%
| Can't use a move on the next turn.
|-
|-
| {{m|Meteor Mash}}
| {{m|Meteor Mash}}
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| 100%
| 100%
| Power doubles if target switches out.
| Power doubles if target switches out.
|-
| {{m|Pyro Ball}}
{{typetable|Fire}}
{{statustable|Physical}}
|120
|90%
|May leave the target with a burn.
|-
|-
| {{m|Quick Attack}}
| {{m|Quick Attack}}
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| 100%
| 100%
| Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|{{m|Spirit Break}}
{{typetable|Fairy}}
{{statustable|Physical}}
|75
|100
|Lowers the target's Sp. Atk stat.
|-
|-
| {{m|Spit Up}}
| {{m|Spit Up}}
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