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Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up. | Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent, the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up. | ||
The power of the sync move can be increased. | The power of the sync move (along with the rest of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy or by obtaining a duplicate sync pair through Sync Pair Scout. The power can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exception is [[Leaf]] & {{p|Eevee}}, who are currently the only sync pair with a non-damaging sync move. | ||
Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance may activate. If a sync move is used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) will be awarded. | Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance may activate. If a sync move is used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) will be awarded. |