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71 bytes added, 28 May
{{incomplete|section|Effects of item-affecting moves<br>See comment tags}}
Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their HP in battle (except for {{p|Shedinja}}), but can only be used once during a battle, and ends after three turns or if the user is switched out. In addition, it can only be performed in areas known to have {{cat|Power Spots}}, such as [[Galar]]'s [[Gym|Gym Stadiums]] and {{gdis|Battle Tower|VIII}}. When Dynamaxed, all of the Pokémon's [[move]]s will turn into [[Max Move]]s that correspond to those moves' [[type]]s and categories. Like with [[Mega Evolution]], Dynamax is activated at the start of the turn before all other moves are executed. If a Dynamax Pokémon runs out of {{PP}} of one move, it still can be selected but fails, if is unable to use any moves (e.g. running out of {{PP}}), it will use {{m|Struggle}}.
In a [[Max Raid Battle]], the wild Pokémon is a Dynamax Pokémon for the entire duration of the battle. Only one of the Trainers' Pokémon can Dynamax during a Max Raid Battle for three turns. The first Trainer with the chance to Dynamax is the host, with the chance passing to the next player who joined until it returns to the first player.