Catch rate: Difference between revisions

(point out that the 2gen shake table is essentially a very low precision version of the formula used to calculate shake rate from 3gen and onwards)
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Four shake checks are performed. The Pokémon is caught if all four shake checks succeed. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free.
Four shake checks are performed. The Pokémon is caught if all four shake checks succeed. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free.
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], the Pokémon breaks free after shaking once if the first or second check fails. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free. A different message will appear depending on if the first or second check fails, despite the Poké Ball always shaking at least once.


If ''a'' is 255 or greater, the capture will always succeed and no shake checks will be performed.
If ''a'' is 255 or greater, the capture will always succeed and no shake checks will be performed.
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