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In the '''{{g|Mystery Dungeon series}}''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect. | In the '''{{g|Mystery Dungeon series}}''', '''[[move]]s''' function differently from the [[core series]] games. Moves have various '''ranges''' that determine what [[Dungeon tile|tiles]] they affect. | ||
Most moves can only affect the target directly in front of the user, while other moves are able to reach targets further away. Moves which are able to reach 2 tiles in front of the user can pass through teammates, allowing partners to support the leader even in hallways. These moves are mostly made up of [[Priority|priority moves]] from the core series games. However, prior to {{g|Super Mystery Dungeon}}, moves such as {{m|Shadow Ball}} which could reach further than 2 tiles in the user's line of sight would hit a teammate rather than passing through them. The only way to make them pass through teammates is through the [[IQ Skill]] Gap Prober{{sup/md|TDS}} or the [[Team Skill]] Slip-Through{{sup/md|GTI}}. In Pokémon Super Mystery Dungeon, all moves regardless of range no longer hit allies unless the move is designed to target allies, or if the user is affected by a | Most moves can only affect the target directly in front of the user, while other moves are able to reach targets further away. Moves which are able to reach 2 tiles in front of the user can pass through teammates, allowing partners to support the leader even in hallways. These moves are mostly made up of [[Priority|priority moves]] from the core series games. However, prior to {{g|Super Mystery Dungeon}}, moves such as {{m|Shadow Ball}} which could reach further than 2 tiles in the user's line of sight would hit a teammate rather than passing through them. The only way to make them pass through teammates is through the [[IQ Skill]] Gap Prober{{sup/md|TDS}} or the [[Team Skill]] Slip-Through{{sup/md|GTI}}. In Pokémon Super Mystery Dungeon, all moves regardless of range no longer hit allies unless the move is designed to target allies, or if the user is affected by a {{md|status condition}} which affects the way a move is executed. If the move is designed to also potentially damage enemies, the ability [[Telepathy]] will prevent such damage. | ||
Moves may also affect enemies in an entire room. These moves can also hit enemies in hallways within the user's visibility{{tt|*|2 or 3 tile range depending on the dungeon. 2 tile range for enemies in Rescue Team and Explorers series, 1 tile range for enemies in Super Mystery Dungeon}}, including Ghost-type Pokémon in walls. | Moves may also affect enemies in an entire room. These moves can also hit enemies in hallways within the user's visibility{{tt|*|2 or 3 tile range depending on the dungeon. 2 tile range for enemies in Rescue Team and Explorers series, 1 tile range for enemies in Super Mystery Dungeon}}, including Ghost-type Pokémon in walls. |