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*'''{{TCG ID|Dark Explorers|Darkrai-EX|63}}''' - Darkrai-EX's ''Night Spear'' attack dealt 90 damage to the active Pokémon plus 30 damage to a benched foe. Its ''Dark Cloak'' Ability allowed free retreat for Pokémon with {{e|Darkness}} energy attached, also keeping these energies on the field. | *'''{{TCG ID|Dark Explorers|Darkrai-EX|63}}''' - Darkrai-EX's ''Night Spear'' attack dealt 90 damage to the active Pokémon plus 30 damage to a benched foe. Its ''Dark Cloak'' Ability allowed free retreat for Pokémon with {{e|Darkness}} energy attached, also keeping these energies on the field. | ||
*'''{{TCG ID|Dark Explorers|Sableye|62}}''' - Sableye's ''Junk Hunt'' attack put two Item cards from the discard pile to the player's hand without a drawback or luck-based use. It could rarely use ''Confuse Ray'' to try confusing the defending Pokémon or knock it out when badly damaged. | *'''{{TCG ID|Dark Explorers|Sableye|62}}''' - Sableye's ''Junk Hunt'' attack put two Item cards from the discard pile to the player's hand without a drawback or luck-based use. It could rarely use ''Confuse Ray'' to try confusing the defending Pokémon or knock it out when badly damaged. | ||
*'''{{TCG ID|Boundaries Crossed|Keldeo-EX|49}}''' - Its ''Rush In'' Ability | *'''{{TCG ID|Boundaries Crossed|Keldeo-EX|49}}''' - Its ''Rush In'' Ability synergized well with Darkrai-EX's Ability, removing special conditions and harmful effects while allowing Dark Patch to be used on the previous active Pokémon. | ||
*'''{{TCG ID|Emerging Powers|Crushing Hammer|92}}''' - Although Crushing Hammer needed a coinflip to discard an energy in play, being able to retrieve it with Sableye to test luck again made it viable enough for many decklists. | *'''{{TCG ID|Emerging Powers|Crushing Hammer|92}}''' - Although Crushing Hammer needed a coinflip to discard an energy in play, being able to retrieve it with Sableye to test luck again made it viable enough for many decklists. | ||
*'''{{TCG ID|Dark Explorers|Enhanced Hammer|94}}''' - A guaranteed energy disruption against special energies, which were common during the whole 2012-2013 format. | *'''{{TCG ID|Dark Explorers|Enhanced Hammer|94}}''' - A guaranteed energy disruption against special energies, which were common during the whole 2012-2013 format. | ||
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[[File:AbsolPlasmaFreeze67.jpg|thumb|left|200px|{{TCG ID|Plasma Freeze|Mr. Mime|47}}]] | [[File:AbsolPlasmaFreeze67.jpg|thumb|left|200px|{{TCG ID|Plasma Freeze|Mr. Mime|47}}]] | ||
''The following cards are often used in Darkrai/Sableye.'' | ''The following cards are often used in Darkrai/Sableye.'' | ||
*'''{{TCG ID|Plasma Freeze|Mr. Mime|47}}''' - Mr. Mime's "Bench Barrier" Ability prevented all damage done to Benched Pokémon, allowing the players | *'''{{TCG ID|Plasma Freeze|Mr. Mime|47}}''' - Mr. Mime's "Bench Barrier" Ability prevented all damage done to Benched Pokémon, allowing the players to avoid damage from mirror matches and other dangerous Pokémon-EX. | ||
*'''{{TCG ID|Plasma Freeze|Absol|67}}''' - A non-EX secondary attacker with decent uses, though it was often better to charge up Darkrai-EX than other Pokémon. | *'''{{TCG ID|Plasma Freeze|Absol|67}}''' - A non-EX secondary attacker with decent uses, though it was often better to charge up Darkrai-EX than other Pokémon. | ||
* '''{{TCG ID|Next Destinies|Mewtwo-EX|54}}''' - Cheap attacker against {{e|Psychic}} Pokémon such as itself or {{TCG ID|Dragons Exalted|Garbodor|54}}. | * '''{{TCG ID|Next Destinies|Mewtwo-EX|54}}''' - Cheap attacker against {{e|Psychic}} Pokémon such as itself or {{TCG ID|Dragons Exalted|Garbodor|54}}. | ||
*'''{{TCG ID|Dark Explorers|Tornadus-EX|90}}''' - Secondary attacker during the 2011-2012 season to cover Darkrai-EX's {{e|Fighting}} matchup disadvantage. | *'''{{TCG ID|Dark Explorers|Tornadus-EX|90}}''' - Secondary attacker during the 2011-2012 season to cover Darkrai-EX's {{e|Fighting}} matchup disadvantage. | ||
*'''{{TCG ID|Unleashed|Shaymin|8}}''' - Shaymin was popular in many archetypes to move energy cards | *'''{{TCG ID|Unleashed|Shaymin|8}}''' - Shaymin was popular in many archetypes to move energy cards between Pokémon in play. | ||
{{-}} | {{-}} | ||
==See Also== | ==See Also== |
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