Difference between revisions of "Critical hit"

841 bytes added ,  16:01, 16 April 2020
Probably needs updating. I copied this from Damage modification (Mystery Dungeon).
(Probably needs updating. I copied this from Damage modification (Mystery Dungeon).)
 
The moves {{m|Storm Throw}} and {{m|Frost Breath}} will always result in a critical hit (unless prevented by one of the above effects). The move {{m|Laser Focus}} guarantees the next move to score a critical hit.
 
==In side-games==
===Pokémon Mystery Dungeon===
Critical Hits will only do 50% more damage, unless (in ''Mystery Dungeon 2'') the Pokémon has {{a|Sniper}}, in which case it will do double damage (Sniper, however, will not increase the base power, unlike the main games). Furthermore, in ''Mystery Dungeon 2'', provided that the defender can receive critical hits (i.e. they do not have {{a|Battle Armor}}, {{a|Shell Armor}}, the {{m|Lucky Chant}} status, or the Critical Dodger IQ skill), male or genderless Pokémon will have a 50% less chance of dealing critical hits prior to modifiers ({{a|Super Luck}}, Scope Lens, Patsy Band, the Sharpshooter IQ skill, or the Type-Advantage Master IQ skill). {{m|Focus Energy}} will guarantee that all hits will be criticals while the status is active, provided the defender can receive criticals.
 
==In other languages==
1,172

edits