Pokémon Battrio: Difference between revisions

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====In Battrio V====
====In Battrio V====
[[File:BattrioVAttack.jpg|thumb|220px|A {{p|Samurott}} prepares to attack the opponent Pokémon.]]
[[File:BattrioVAttack.jpg|thumb|220px|A {{p|Samurott}} prepares to attack the opponent's Pokémon.]]
A Pokémon that fills its Berry Gauge will initiate a battle. Instead of choosing an opponent, the attacking Pokémon goes up against all three opponent Pokémon. This phase is called the '''Type Battle'''. During this phase, three slider bars similar to the one introduced in Battrio 0 will appear displaying the types of the participating Pokémon. The player then has to hit the confirm button for each of these bars to determine if they will create a '''Danger Zone''' for their opponent to avoid. Hitting outside of the green area will not generate a Danger Zone; anywhere inside will generate a normal size Danger Zone. Hitting the red area (Great Success) will generate a larger than normal Danger Zone. The opponent then has just under three seconds to maneuver their pucks to avoid any Danger Zones before the attack commences (if all Danger Zones are strayed into, the timer is bypassed). Danger Zones appear as circles with a red 'X', but change to red pointed circles with 'キケン' ''danger'', when Pokémon stray into their path. The attack then commences, and damage is dealt to all three opposing Pokémon. Differences in Attack, Defense, type advantages/disadvantages and potential extra damage for Pokémon straying into Danger Zones is all taken into effect, but is not displayed as explicitly as previous Battrio versions. The total damage for all three Pokémon is displayed in the bottom corner of the screen and is the overall damage dealt to the opponent's HP bar. The process then continues until another Pokémon has filled its Berry Gauge.
A Pokémon that fills its Berry Gauge will initiate a battle. Instead of choosing an opponent, the attacking Pokémon goes up against all three opponent Pokémon. This phase is called the '''Type Battle'''. During this phase, three slider bars similar to the one introduced in Battrio 0 will appear displaying the types of the participating Pokémon. The player then has to hit the confirm button for each of these bars to determine if they will create a '''Danger Zone''' for their opponent to avoid. Hitting outside of the green area will not generate a Danger Zone; anywhere inside will generate a normal size Danger Zone. Hitting the red area (Great Success) will generate a larger than normal Danger Zone. The opponent then has just under three seconds to maneuver their pucks to avoid any Danger Zones before the attack commences (if all Danger Zones are strayed into, the timer is bypassed). Danger Zones appear as circles with a red 'X', but change to red pointed circles with 'キケン' ''danger'', when Pokémon stray into their path. The attack then commences, and damage is dealt to all three opposing Pokémon. Differences in Attack, Defense, type advantages/disadvantages and potential extra damage for Pokémon straying into Danger Zones is all taken into effect, but is not displayed as explicitly as previous Battrio versions. The total damage for all three Pokémon is displayed in the bottom corner of the screen and is the overall damage dealt to the opponent's HP bar. The process then continues until another Pokémon has filled its Berry Gauge.


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