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Ash Ketchum

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===={{series|Advanced Generation}}====
After hearing about a distant region called [[Hoenn]] from {{jo|Harrison}}, the opponent he lost to in the Silver Conference, Ash decided to journey there and take only Pikachu with him this time. In Hoenn, Ash met a girl named {{an|May}} and her brother, [[Max]], who he later learned were [[Norman]]'s (the [[Petalburg City Gym]] Leader) children, and both of whom decided to join Ash on his travels. Shortly after the three companions left [[Petalburg City]], {{an|Brock}} rejoined the group when he saved them from a flock of angry {{p|Taillow}} and their {{AP|leader|Taillow}}. From that point onward, Ash journeyed through Hoenn with one old friend and two new friends, collecting Gym Badges in much the same fashion as before. Once May set her sights on becoming a [[Top Coordinator]], Ash supported her whenever he could while maintaining his focus on winning Badges. During these journeys, Ash and his friends ended up being entwined in the plots of the region's two rivaling [[villainous teamsteam]]s, [[Team Aqua]] and [[Team Magma]], with Pikachu actually getting possessed by {{DL|Recurring wild Pokémon in the anime|Groudon (AG)|Groudon}} in the summit of their conflict. Thanks to {{TRT}}'s (unintentional) help, they helped save the entire Hoenn region.
 
While Ash had no major recurring rival in Hoenn, he did encounter certain Trainers multiple times and formed friendly rivalries with them. One such friend was [[Morrison]], who was very similar to and just as competitive as Ash and was first introduced close to the end of the group's travels in Hoenn. Just like the Indigo Plateau and Silver Conferences, Ash did not win the [[Ever Grande Conference]], but he came very close before losing to {{ho|Tyson}}, who went on to win the tournament. After parting ways with May, Max, and Brock, Ash returned to Pallet Town. As he passed through [[Viridian City]] on his way back home, he met [[Scott]] and [[Agatha]] and learned about the {{Gdis|Battle Frontier|III}} in Kanto. He decided to take on the Battle Frontier and was surprised but happy to learn that Brock, May, and Max would join him on this adventure as well. Eventually, Ash conquered the seven [[Frontier Brain]]s and was offered the opportunity to become a Frontier Brain himself but declined in favor of continuing his Pokémon journey.
Later in their journeys, Ash and friends reached [[Anistar City]] and, together with Professor Sycamore, they met the Gym Leader, [[Olympia]]. She revealed his Frogadier's past as a Froakie from before meeting Ash and a glimpse of Frogadier's, his friend's, Sycamore's, Team Rocket's, and his fate, indicating that they would all play a vital role in Kalos's future. Ash challenged her to a [[Double Battle]], which he won using Frogadier and {{AP|Talonflame}}.
 
Shortly after, the group came across a mysterious Pokémon, dubbed [[Squishy]] by Bonnie, who was being pursued relentlessly by the [[Villainous teamsteam|villainous organization]], [[Team Flare]], prompting the group to put it under their protective custody. Some time afterward, Ash and his friends got involved in a conflict in Sanpei's [[Ninja Village|home town]], which led to Frogadier evolving into Greninja, as well as achieving [[Bond Phenomenon]] for the first time. During another confrontation with Team Flare in [[Terminus Cave]], Ash learned Bond Phenomenon came at a cost, as he was able to share Greninja's senses, but also share its pain.
 
Later on, Ash met up with [[Alain]], who became intrigued by Greninja's Bond Phenomenon and requested to battle Ash. Ash put up a decent fight but eventually lost. After his loss against Alain, Ash and Greninja began training to perfect Greninja's new form. Ash and Greninja later had a rematch with Alain and a battle against Diantha, during the latter Greninja even managed to reach its final Ash-Greninja form. Despite their training, the two were unsuccessful to master the transformation as Ash passed out during both battles from exhaustion from using the form.
Ash is shown to have a strong sense of justice, especially when it comes to Pokémon. If a Pokémon is in trouble, he will make every effort to help them, even if he has no prior connection to them. If they are the cause of trouble, he will stop them, and then try to understand them, with almost all such occasions being a case of the Pokémon, or their Trainers or friends, having a problem which can't be resolved normally. In those cases, he will selflessly volunteer to help them. Should the problem be caused by [[human]]s, such as {{TRT}}, {{pkmn|poacher|Pokémon thieves, hunters, or poachers}}, Ash will resolve to do anything in his power to stop them.
 
Despite this, and previous dealings with [[Villainous teamsteam|evil organizations]], Ash has retained a remarkably optimistic and naive outlook, a trait {{ashfr|his companions}} seem to share. He is quick to praise and has an unshakable trust in both his Pokémon and his friends. Also, Ash is determined to see the best in everybody unless he has a very good reason not to. An example would be Team Rocket's frequent 'sudden appearances' that coincide with their needs at that time, and Ash never questioning it until it is too late. Another example would be how he always praises {{an|Clemont}} for [[Clemontic Gear|his inventions]], no matter their high failure rate, and the near-inevitable explosion, or {{an|Cilan}} for his various hobbies. Furthermore, even though almost all of his friends have large dreams, Ash fully supports them and has never doubted their ability to accomplish them, possibly due to his own highly ambitious goal. He also encourages Pokémon to do the best they can, even if they aren't his own and has even helped train [[wild Pokémon]].
 
In the [[original series]], though Ash actively took part in {{pkmn|battle}}s, he was rarely seen independently {{pkmn|training}} his Pokémon. However, since the {{series|Advanced Generation}}, Ash is shown training more noticeably, having practice battles with his friends and focusing on [[move]]s, techniques, and strategies with his Pokémon. A noticeable trait of Ash's is his willingness to learn from both his victories and defeats. For example, after winning in a [[Gym]] battle against [[Winona]] in ''[[AG085|Sky High Gym Battle!]]'' and witnessing her Pokémon's powerful {{m|Aerial Ace}}, Ash was motivated to have his {{AP|Swellow}} learn it. Even his losses can inspire him, such as when he lost to [[Clayton]] in ''[[DP159|Short and To the Punch!]]'' and decided to teach his {{AP|Buizel}} {{m|Ice Punch|one of the moves}} Clayton's {{p|Mr. Mime}} had used during their battle. He believes nothing he and his Pokémon do on their journey is a waste of time.
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This listing is of the {{DL|Island challenge|trials}} Ash has cleared in the [[Alola]] [[region]]:
* [[Verdant Cavern]] trial (''[[SM009|To Top a Totem!]]''; received the [[Normalium Z]])
* [[Melemele Island]] grand trial (''[[SM010|Trial and Tribulation!]]''; received the [[Electrium Z]] which could ultimately transformed into [[Pikashunium Z]])
* [[Lush Jungle]] trial (''[[SM035|Currying Favor and Flavor!]]''; received the [[Grassium Z]])
* [[Akala Island]] grand trial (''[[SM036|Trials and Determinations!]]''; received the [[Rockium Z]])