Bounce (move): Difference between revisions

→‎Description: added EN translation
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(→‎Description: added EN translation)
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{{movedescentry|{{gameabbrevmd|TD}}|Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link this move.}}
{{movedescentry|{{gameabbrevmd|TD}}|Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link this move.}}
{{movedescentry|{{gameabbrevmd|S}}|Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link the Bounce move.}}
{{movedescentry|{{gameabbrevmd|S}}|Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link the Bounce move.}}
{{movedescentry|{{gameabbrevmd|BSL}}|とびはねじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす いっていの かくりつで まひじょうたいにかえる このわざは ポケモンタワーでは くりだせない}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|とびはねじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす いっていの かくりつで まひじょうたいにかえる このわざは ポケモンタワーでは くりだせない|Enters the Bouncing status, stores energy, and releases a powerful attack on the next turn. Has a certain probability of inflicting Paralysis. This move cannot be used in a Pokémon Tower.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|You soar, then strike your enemy on the second turn. You evade items or moves while you're in the air. It could also cause the Paralysis status condition to the enemy.}}
{{movedescentry|{{gameabbrevmd|GTI}}|You soar, then strike your enemy on the second turn. You evade items or moves while you're in the air. It could also cause the Paralysis status condition to the enemy.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you'll evade items and moves. It could also inflict paralysis on the enemy.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you'll evade items and moves. It could also inflict paralysis on the enemy.}}
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