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Pokéwalker

31 bytes removed, 17 March
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==Gameplay and features==
Pokéwalker gameplay boils down tois simply walking around with the device soin asorder to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing Machine]]. Up to three caught Pokémon and up to three found items may be stored at once:. afterAfter either limit is reached and given the player has caught another Pokémon or found another item, they will have to decide to replace either, in order to make space for the new Pokémon or item. The step counter resets at midnight each day. Watts is the mode of currency used within the Pokéwalker and can be earned in varioustwo different ways: every 20 steps the player takes 1 watt is earned, and Pokémon within the Pokéwalker can randomly find multiples of 10, 20, or 50 watts whilstwhile on their walk. In total, a Pokémon can only gain one level every time they are sent to the Pokéwalker, and will not gain any more experience if it exceeds that level. Pokémon cannot learn moves or evolve by leveling up in the Pokéwalker.
 
Each Pokéwalker area has three advantageous [[type]]s which vary between areas, and have influence over the Pokéwalker's Poké Radar and Dowsing Machine. When a Pokémon of an advantageous type is brought into an area, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing Machine will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing Machine.
 
The Pokéwalker can be used without a Pokémon stored in it. It will continue to accumulate steps and watts. The Dowsing Machine can still be used, but the Poké Radar cannot, as no battle could take place. In addition, Pokémon from the route being walked may voluntarily join in the Pokéwalker seemingly at random, taking the spot of the missing Pokémon, essentially being caught for free.
The Pokémon catchable on a given Stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time, the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that Stroll. Should the player wish to catch one of the three Pokémon not selected for that Stroll, they must send their Pokémon back to their game card and then choose to go on the route again. Pokémon caught in the Pokéwalker are assigned a random [[Nature]], ignoring {{a|Synchronize}}.
 
The battle system of the Pokéwalker is quite primitive: each Pokémon utilizes their in-game menu sprite in the battle, and each has only 4 HP. A player can either Attack, Evade, or Catch the wild Pokémon, while the wild Pokémon in turn may Attack, Evade, or Run from battle. Attacking will cause the Pokémon to inflict 1 point damage (regardless of stats or type matchups) and the possibility of a critical hit (for an extra 1 damage point damage), unless the opponent evades the attack. Evading an opponent's attack results in the user counterattacking, inflicting one point damage point without receiving any. If both Pokémon choose to evade, this results in a "Stare down" between the two Pokémon, and nothing happens during that turn. The Catch option will throw a Poké Ball at the wild Pokémon, which may catch it, but if it fails, the wild Pokémon will automatically flee battle, and the player's 10 watts will have been in vainwasted. The same is true if the player's Pokémon defeats its opponent (as no battle experience is gained), whereas if the opponent defeats the player's Pokémon, the player will lose up to 10 watts (muchlike ashow money is in the main series games after the defeat of the player's Pokémon).
 
Overall, the following things may happen during each turn of battle:
===[[File:Pokéwalker Dowsing Machine.png]] Dowsing Machine===
[[File:Pokéwalker items.png|thumb|right|160px|An item is found.]]
Much like in the main games, the Dowsing Machine will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing Machine will tell the player if the item is close by ("It's near!") or far away ("It's far away..."). If the item is near, then it is adjacent to the first checked grass tuft (directly left or right). Likewise, if the item is far away, then the item is at least two grass tufts away in either direction. If the item is not found by the second search, the player will have to try again with another 3 watts.
 
When using the Dowsing Machine, assuming that hints are always used correctly, there is a 50% chance of finding an item regardless of which patch is selected first.
 
===Other menu options===
* [[File:Pokéwalker Connect.png]] '''Connect''' - Allows connection to another player's Pokéwalker,. howeverHowever, that same person cannot be connected to during the remainder of the day.
* [[File:Pokéwalker Trainer Card.png]] '''Trainer Card''' - Views details such as the Trainer name ([[File:Pokéwalker Trainer.png]]), current area name ([[File:Pokéwalker Route.png]]) and current time. By pressing the right-most button seven times, further details will be shown such as the day, the total number of steps taken, the total number of days, and the steps taken in those days.
* [[File:Pokéwalker Pokémon and Items.png]] '''Pokémon and Items''' - Displays all Pokémon ([[File:Pokéwalker Pokémon.png]]) and items ([[File:Pokéwalker Item.png]]) obtained in the current session.
* [[File:Pokéwalker Settings.png]] '''Settings''' - Manages sound volume and screen contrast.
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