Spinda's Café: Difference between revisions

Line 3: Line 3:


==Spinda's Juice Bar==
==Spinda's Juice Bar==
The shop on the left is known as Spinda's Juice Bar. It allows the player to turn edible items into drinks that may boost stats, [[IQ]], or just do nothing at all.  
The shop on the left is known as Spinda's Juice Bar. It allows the player to turn edible items into drinks that may boost stats, [[IQ]], or do nothing at all.  


When [[Gummi]]s are used here, they will always increase IQ and stats (Wander Gummis are unusable). If the recipient of a Gummi drink has max IQ, an IQ increase will still be shown, but not actually gained. A regular Gummi drink will increase IQ, significantly if the Pokémon and Gummi types are a match, and increase a stat by 1 point. A Wonder Gummi will increase IQ tremendously and increase a stat by 3 points. A particularly successful Gummi drink will increase IQ again, and if it is a miracle drink, it will either increase IQ again or boost a random stat by up to 5 points.
When [[Gummi]]s are used here, they will always increase IQ and stats (Wander Gummis are unusable). If the recipient of a Gummi drink has max IQ, an IQ increase will still be shown, but not actually gained. A regular Gummi drink will increase IQ by 1-5 depending on type matchup, and increase a stat by 1 point. A Wonder Gummi will increase IQ by 15 and increase a stat by 3 points, or may rarely increase all stats by 3 points. A particularly successful Gummi drink will increase IQ by a further 2 points. Most ingredients have a small chance to become a miracle drink, which in addition to its normal effect will increase maximum HP, IQ, or a random stat by 2-5 points.


Turning [[Hunger Seed]]s, edible [[lookalike item]]s, or {{DL|Food (Mystery Dungeon)|Grimy Food}} into drinks may lower stats.  
Turning [[Hunger Seed]]s, edible [[lookalike item]]s, or {{DL|Food (Mystery Dungeon)|Grimy Food}} into drinks may lower stats.  
Line 28: Line 28:


* The description for a miracle drink
* The description for a miracle drink
:''"Unbelieeeevable!! Never before has a heavenly, super-special, incredible, miracle-combination flavor like this been experienced! Right now, right here, (consumer) is enjoying a flavor that is out of this world!"''
:''"Unbelieeeevable!! Never before has a heavenly, super-special, incredible, miracle-combination flavor like this been experienced! Right now, right here, (Pokémon) is enjoying a flavor that is out of this world!"''


:* Preceding this description, Spinda will say: "''WHOAAAAAAA! This is... THIS IS...!! This drink is so wonderful, so amazing, that I couldn't have made it if I tried. It is so incredible that it is a miracle!"''
:* Preceding this description, Spinda will say: "''WHOAAAAAAA! This is... THIS IS...!! This drink is so wonderful, so amazing, that I couldn't have made it if I tried. It is so incredible that it is a miracle!"''
Line 53: Line 53:
* '''+2 IQ AND +1 Max HP''': Gravelyrock
* '''+2 IQ AND +1 Max HP''': Gravelyrock


Some items will never get a good feeling stat increase, mainly items that permanently boost stats such as [[health drinks]] and several seeds.
Some items will never get a good feeling stat increase, mainly items that permanently boost stats such as [[health drinks]] and several seeds. They will also never become miracle drinks (except for Hunger Seeds). However, the normal stat boosts will still be applied. While [[Doom Seed]]s have no positive effect, they will not reduce a Pokémon's level, either.


The following are drinkable items that will never get a good feeling stat increase. They will also never become miracle drinks (except for Hunger Seeds).
The following are drinkable items that will never get a good feeling stat increase:


* '''Seeds''': Doom Seed, Joy Seed, Life Seed, Hunger Seed
* '''Seeds''': Doom Seed, Joy Seed, Life Seed, Hunger Seed
Line 64: Line 64:


===Cup prizes===
===Cup prizes===
After drinking something at the juice bar, Spinda may look at the bottom of the cup and say that the player is a winner. This grants the player access to a previously unexplored dungeon.  
After drinking something at the juice bar, the Pokémon may look at the bottom of the cup and find a note. This grants the player access to a previously unexplored dungeon. The probability depends on the ingredient used, and is most likely to occur with a Hunger Seed, followed closely by Gummis.


Dungeons that can be unlocked after drinking something include: [[Lush Prairie]], [[Serenity River]], [[Happy Outlook]], [[Lost Wilderness]], [[Mt. Mistral]], and [[Destiny Tower]].
Dungeons that can be unlocked after drinking something include [[Lush Prairie]] and [[Serenity River]]. [[Happy Outlook]], [[Lost Wilderness]], [[Mt. Mistral]], and [[Destiny Tower]] can be unlocked the same way after clearing [[Mystifying Forest]].


===[[Recruitment]]===
===[[Recruitment]]===
After completing a drink interaction with Spinda, a random Pokémon may approach the player an ask to join its Exploration Team. The recruited Pokémon will always be level 1.
After finishing a drink, the player may be approached by a random Pokémon who will ask to join the Exploration Team. The recruited Pokémon will always be level 1.
* The Pokémon will say: "''I see you are a true connoisseur! I noticed the way you tasted your drink, getting to know the flavor before gulping it down... You're obviously a gourmet, and I would love to join you on your adventures! What do you think? Will you let me join your team?"'' Then the player is given the option to let the Pokémon join or not.
* The Pokémon will say: "''I see you are a true connoisseur! I noticed the way you tasted your drink, getting to know the flavor before gulping it down... You're obviously a gourmet, and I would love to join you on your adventures! What do you think? Will you let me join your team?"'' Then the player is given the option to let the Pokémon join or not.


87

edits