77,624
edits
m (→Effect) |
|||
Line 26: | Line 26: | ||
===Effect=== | ===Effect=== | ||
{{incomplete|section|needs=Does the counter only increase if the move is used while the Pokémon holds the Metronome? Is the counter reset if the Pokémon's Metronome is stolen?}} | {{incomplete|section|needs=Does the counter only increase if the move is used while the Pokémon holds the Metronome? Is the counter reset if the Pokémon's Metronome is stolen?}} | ||
Boosts the [[power]] of a move used consecutively by the holder. The Metronome boosts the power of a move by 10% (in Generation IV) or 20% (from Generation V onward) for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100%. If the Pokémon is switched out, uses a different move, or uses the move unsuccessfully (such as targeting into {{m|Protect}} or into an immunity), the bonus is reset to 0%. | |||
Boosts the [[power]] of a move used consecutively by the holder. The Metronome boosts the power of a move by 10% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% | |||
Since the Metronome counts the number of uses of a move, [[multi-strike move]]s only increase the counter once per use regardless of the number of strikes. | Since the Metronome counts the number of uses of a move, [[multi-strike move]]s only increase the counter once per use regardless of the number of strikes. | ||
Line 34: | Line 33: | ||
If a Pokémon uses a {{cat|Moves with a charging turn|move with a charging turn}}, that move is considered to be successfully used during the charging turn, and will accumulate a boost that applies to the attacking turn. | If a Pokémon uses a {{cat|Moves with a charging turn|move with a charging turn}}, that move is considered to be successfully used during the charging turn, and will accumulate a boost that applies to the attacking turn. | ||
====Generation IV==== | |||
The Metronome boosts the power of a move by 10% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 11 or more times in a row). | |||
====Generation V onward==== | ====Generation V onward==== | ||
The Metronome now boosts the power of a move by 20% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which | The Metronome now boosts the power of a move by 20% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 6 or more times in a row). | ||
===Description=== | ===Description=== |