Metronome (item): Difference between revisions

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===Effect===
===Effect===
{{incomplete|section|needs=Does the counter only increase if the move is used while the Pokémon holds the Metronome? Is the counter reset if the Pokémon's Metronome is stolen?}}
{{incomplete|section|needs=Does the counter only increase if the move is used while the Pokémon holds the Metronome? Is the counter reset if the Pokémon's Metronome is stolen?}}
====Generation IV====
Boosts the [[power]] of a move used consecutively by the holder. The Metronome boosts the power of a move by 10% (in Generation IV) or 20% (from Generation V onward) for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100%. If the Pokémon is switched out, uses a different move, or uses the move unsuccessfully (such as targeting into {{m|Protect}} or into an immunity), the bonus is reset to 0%.
Boosts the [[power]] of a move used consecutively by the holder. The Metronome boosts the power of a move by 10% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 11 or more times in a row). If the Pokémon is switched out, uses a different move, or uses the move unsuccessfully (such as targeting into {{m|Protect}} or into an immunity), the bonus is reset to 0%.


Since the Metronome counts the number of uses of a move, [[multi-strike move]]s only increase the counter once per use regardless of the number of strikes.
Since the Metronome counts the number of uses of a move, [[multi-strike move]]s only increase the counter once per use regardless of the number of strikes.
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If a Pokémon uses a {{cat|Moves with a charging turn|move with a charging turn}}, that move is considered to be successfully used during the charging turn, and will accumulate a boost that applies to the attacking turn.
If a Pokémon uses a {{cat|Moves with a charging turn|move with a charging turn}}, that move is considered to be successfully used during the charging turn, and will accumulate a boost that applies to the attacking turn.
====Generation IV====
The Metronome boosts the power of a move by 10% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 11 or more times in a row).


====Generation V onward====
====Generation V onward====
The Metronome now boosts the power of a move by 20% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which now requires using the same move 6 or more times in a row).
The Metronome now boosts the power of a move by 20% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 6 or more times in a row).


===Description===
===Description===