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Roaming Pokémon

52 bytes added, 22 February
m
Mechanics
 
==Mechanics==
{{incomplete|section|When are IVs, natures, and personality determined? Double-check whether roaming Pokémon in Generation III will attempt to flee if they are able to after the first turn}}
In addition to changing [[route]]s (something that happens every time the {{player}} moves to a new area), roaming Pokémon will also attempt to flee from battle.
 
If a roaming Pokémon is damaged or afflicted by a {{DL|status condition|non-volatile status condition}}, it will retain those effects in subsequent encounters. (Except in Generation II.)
 
===Generation II===
 
===Generation III===
From Generation III onward, if a roaming Pokémon is damaged or afflicted by a {{DL|status condition|non-volatile status condition}}, it will retain those effects in subsequent encounters.
 
If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of 0 instead of using a move. If it becomes trapped in the battle during the turn, it will attempt to flee but fail. If it is already trapped at the start of a turn, it will use a move instead of attempting to flee.
 
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