Stat: Difference between revisions

1 byte added ,  11 February 2020
Line 9: Line 9:
===Permanent stats===
===Permanent stats===
===={{anchor|HP|Hit Points}}====
===={{anchor|HP|Hit Points}}====
The '''Hit Points''' (Japanese: '''{{j|ヒットポイント}}''' ''hit points''), or '''HP''' for short in both Japanese and English, determine how much [[damage]] a Pokémon can receive before [[fainting]]. Many other game mechanics, such as [[Pokémon Center]]s, {{m|Substitute}}, [[Leftovers]], and {{m|Pain Split}}, can decrease or restore HP. Lost HP is often not automatically restored at the end of a battle, so Pokémon can enter another battle without their full HP. In ''Pokemon GO'', it is called '''Stamina'''.
The '''Hit Points''' (Japanese: '''{{j|ヒットポイント}}''' ''hit points''), or '''HP''' for short in both Japanese and English, determine how much [[damage]] a Pokémon can receive before [[fainting]]. Many other game mechanics, such as [[Pokémon Center]]s, {{m|Substitute}}, [[Leftovers]], and {{m|Pain Split}}, can decrease or restore HP. Lost HP is often not automatically restored at the end of a battle, so Pokémon can enter another battle without their full HP. In [[Pokémon GO]], it is called '''Stamina'''.


It is the most visible of the stats in battle, appearing both graphically (as a bar with a fill colored green, yellow, or red depending on how much HP in percentage is left) and as a current/max amount below the bar. If a Pokémon has more than half of its max HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (since Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
It is the most visible of the stats in battle, appearing both graphically (as a bar with a fill colored green, yellow, or red depending on how much HP in percentage is left) and as a current/max amount below the bar. If a Pokémon has more than half of its max HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, the bar will turn yellow (in Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar). If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV), a change of battle music with the beep as a metronome (Generation V), or a series of 4 beeping sounds before fading away (since Generation VI) will notify the player that his or her Pokémon is in danger of [[fainting]]. Before Generation VI, this beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.