Sweet: Difference between revisions

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==Mechanics==
==Mechanics==
When held by a Milcery, if the player spins such that they strike a pose, Milcery will evolve into Alcremie. This consumes the Sweet.
When Sweets are held by a Milcery, if the player spins the control stick to where they spin then stop to strike Leon's Charizard pose, Milcery will evolve into Alcremie. This consumes the held Sweet.


Alcremie's sweet directly depends on the Sweet used. Alcremie's color depends on the [[time]] of day, the length of the spin, and the direction of the spin. The sole exception is if the Milcery in question is {{Shiny}}, in which case Alcremie will always have its Shiny coloration.
Alcremie's sweet "hair decoration" and eye color directly depends on the Sweet used, whereas Alcremie's forms depends on the [[time]] of day, the length of the spin, and the direction of the spin. If the Milcery in question is {{Shiny}}, the resulting Shiny Alcremie's form would always look the same, regardless of what form it has, with only the Sweet used to evolve the Milcery forming any real distinct difference.


==Acquisition==
==Acquisition==
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