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Move

98 bytes added, 21 January
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Characteristics of moves
==In the core series==
===Characteristics of moves===
A Pokémon can only know between one and four moves at a time, whichout are drawn fromof a pool of 728almost 800 total moves as of [[Generation VIII]]. However, no single Pokémon hascan accesslearn to eachevery move; alleach {{numpkmn}}and every Pokémon havehas a givenpredetermined movelistrepertoire withof moves (known as a limitedmovelist amountor oflearnset) movesthat they can learn that relaterelates to the type and concept of the species. TheMovelist amountsizes ofvary movesgreatly inamong eachdifferent movelist varies between species:Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only havelearn one move to learn, while {{p|Mew}} can learn 179 moves as ofin [[Generation VI]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. Sometimes,[[Evolution|Evolved]] Pokémon's generally have larger movelists varythan betweentheir [[evolution]]arypre-evolved relatives.forms Thisbut oftenlearn ismoves tiednaturally toat a secondaryslower [[type]] gainedrate or losteven onstop evolution,learning butmoves canvia alsolevel-up entirely. This may provide incentive to preventdelay a Pokémon's evolution to a higher stage. Most trios[[Legendary trio]]s and [[Legendary duo|duos]] have similar movelists.
 
Pokémon are limited in the way that they may use their moves in battle. The number of times they can use each move is restricted by the move's [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.
 
The strength of a move is measured by its [[power]], and other factors such as [[accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status condition]]s on the target, and some do no damage at all. Moves that do not explicitlydirectly causeinflict harm to their targetdamage are known as [[status move]]s. The remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon.
 
===Learning and unlearning===
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