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===Game mechanics affected by weight=== | ===Game mechanics affected by weight=== | ||
{{incomplete|section|G6 weight intervals for the visual and sound effects}} | {{incomplete|section|G6 weight intervals for the visual and sound effects<br>Confirm how the Heavy Ball works in Max Raid Battles}} | ||
{{spading|Low Kick and Variant Weight}} | {{spading|Low Kick and Variant Weight}} | ||
Weight affects the following {{pkmn|games|game}} mechanics. Because the games use weight in kilograms for functional purposes, {{wp|Metric system|metric values}} are shown first, followed by {{wp|United States customary units|United States customary values}}. | Weight affects the following {{pkmn|games|game}} mechanics. Because the games use weight in kilograms for functional purposes, {{wp|Metric system|metric values}} are shown first, followed by {{wp|United States customary units|United States customary values}}. | ||
[[Dynamax]] Pokémon do not have specific weight values. Moves affected by weight fail if they target a Dynamax Pokémon.<!-- When catching a Pokémon in a [[Max Raid Battle]], the [[Heavy Ball]] uses the Pokémon's weight when not Dynamaxed.--> | |||
====Low Kick and Grass Knot==== | ====Low Kick and Grass Knot==== | ||
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* Medium shake and lower landing noise for Pokémon weighing between 50 kg (110.2 lbs.) and 149.9 kg (330.5 lbs.). <!--from Zweilous to Bastiodon--> | * Medium shake and lower landing noise for Pokémon weighing between 50 kg (110.2 lbs.) and 149.9 kg (330.5 lbs.). <!--from Zweilous to Bastiodon--> | ||
* Heavy shake, crashing sound and dust for Pokémon weighing 150 kg (330.7 lbs.) or more. <!--from Emboar--> | * Heavy shake, crashing sound and dust for Pokémon weighing 150 kg (330.7 lbs.) or more. <!--from Emboar--> | ||
When a Pokémon is [[Dynamax]]ed, it is sent out from a Dynamaxed Poké Ball and causing a landing visual effect (unless the Pokémon cannot land on the ground, such as {{p|Diglett}} or {{p|Dugtrio}}). This visual effect is unaffected by weight. | |||
====Other==== | ====Other==== |