Effort values: Difference between revisions

"Measuring EVs" shouldn't be above the sections that explain what they are
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{{redirect|EVs|Eevee and its evolutions|Eeveelution}}
{{redirect|EVs|Eevee and its evolutions|Eeveelution}}
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'''Base points''' (Japanese: '''{{j|{{tt|基礎|きそ}}ポイント}}''' ''base points''), commonly referred to by fans as '''effort values''' (Japanese: '''{{j|{{tt|努力値|どりょくち}}}}''' ''effort values'') and abbreviated as '''EVs''', are values that contribute to an individual Pokémon's [[Statistic|stats]] in the [[core series|core]] and [[side series]] [[Pokémon games]]. They are primarily obtained by defeating Pokémon in battle, based on the Pokémon that was defeated. From {{game|FireRed and LeafGreen|s}} to {{g|Ultra Sun and Ultra Moon}}, EVs were also officially referred as '''base stats''' in English (distinct from what fans refer to as [[base stat]]s, which are instead the stat-affecting values intrinsic to the Pokémon's species).
'''Base points''' (Japanese: '''{{j|{{tt|基礎|きそ}}ポイント}}''' ''base points''), abbreviated '''EVs''' from its more commonly known fan term, '''Effort values''' (Japanese: '''{{j|{{tt|努力値|どりょくち}}}}''' ''effort values''), are attributes which give bonuses to an individual Pokémon's [[Statistic|stats]] and improve differently depending which Pokémon they defeat.
In the context of [[Generation I|Generations I]] and {{gen|II}}, which have a different EV system, EVs are unofficially known as '''Stat Experience''', or "Stat Exp." for short. From {{game|FireRed and LeafGreen|s}} to {{g|Ultra Sun and Ultra Moon}}, EVs were also officially referred as '''base stats''' in English, but this should not be confused with the fan usage of ''base stats'', which instead refers to the [[Base stats|inherent stat values]] of Pokémon of a given species.


Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off Pokémon games]], such as the [[Pokémon Mystery Dungeon series]].
In the [[Generation]] {{gen|I}} and {{gen|II}} games, due to the effort value system being entirely different to later games, they are commonly referred to by fans as '''Stat Experience''' in the context of these games.


Effort values, in the form of effort points, are gained in addition to bonuses gained by increasing level. Effort values usually make [[Caught Pokémon|trained Pokémon]] stronger than [[wild Pokémon]], even those of the same [[level]]. Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.
Due to effort values, trained Pokémon are usually stronger than [[wild Pokémon]], even those of the same [[level]].


Prior to Generation VI, there is no way to directly view effort values; from Generation VI onward, it is possible to view graphs that show effort values without giving specific numbers. [[Shigeru Ohmori]] has stated that the reason EVs and {{IV}}s are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref>
Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off Pokémon games]], such as the [[Pokémon Mystery Dungeon series]].
 
==Measuring EVs==
[[Vitamin]]s, {{cat|Friendship-raising Berries}}, and [[wing]]s all change a Pokémon's EVs until a limit is reached. They raise a stat by 10 EVs until it reaches 100, lower a stat by 10 EVs until it reaches 0, and raise a stat by 1 EV until it reaches 252 (255 prior to [[Generation VI]]), respectively. The amount of items that a Pokémon can consume is proportional to the number of EVs it has in its respective stat. For example, a Pokémon that can eat two [[Pomeg Berry|Pomeg Berries]] before its HP stops decreasing has between 11 and 20 EVs in HP.
 
If a Pokémon has the maximum 510 effort points, it can receive an {{DL|List of Ribbons in the games|Effort Ribbon}} ([[Generation III]], {{gen|IV}}, {{gen|VI}}, and {{gen|VII}}). This Ribbon will remain on the Pokémon even if its EVs are lowered such that it does not have 510 effort points.
*In {{game2|Ruby|Sapphire|Emerald}}, a non-playable character (NPC) in the {{DL|Slateport City|Slateport Market}} will give the player's Pokémon an Effort Ribbon.
*In {{game2|Diamond|Pearl|Platinum}}, an NPC in the [[Sunyshore Market]] will give the player's Pokémon an Effort Ribbon.
*In {{game|HeartGold and SoulSilver|s}}, an NPC in [[Blackthorn City]] will give the player's Pokémon an Effort Ribbon.
*In {{g|X and Y}}, an NPC in the [[Laverre City]] [[Pokémon Fan Club]] will give the player's Pokémon an Effort Ribbon.
*In {{g|Omega Ruby and Alpha Sapphire}}, an NPC in the {{DL|Slateport City|Slateport Market}} will give the player's Pokémon an Effort Ribbon.
*In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, an NPC in the [[Battle Royal Dome]] will give the player's Pokémon an Effort Ribbon.
*In {{game|Sword and Shield|s}}, an NPC in [[Hammerlocke]] will give the player's Pokémon an Effort Ribbon.
 
In {{game|Black and White|s}}, there is an NPC in a house in [[Opelucid City]] who will tell the {{player}} if the Pokémon at the front of his or her party has attained 510 total effort values.
 
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Bianca]], when called on the [[Xtransceiver]] after the player has defeated the {{pkmn|Champion}}, will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat.
 
In [[Pokémon X and Y]] and [[Pokémon Omega Ruby and Alpha Sapphire]], [[Super Training]] can be used to numerically determine the effort points of a Pokémon. Additionally, a Pokémon will be marked as a Fully Trained Pokémon if it has 510 effort values.
 
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, pressing the Y button on a Pokémon's Summary screen will show an orange graph depicting the EVs it has accumulated so far; stats that have reached 252 effort values will sparkle. When the Pokémon has reached the maximum amount of 510 EVs, the graph will turn cyan.


==Stat experience==
==Stat experience==
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===Generation VIII===
===Generation VIII===
In [[Pokémon Sword and Shield]], sending Pokémon to attend [[Poké Job|seminars from Hammerlocke University]] raises their EVs. These seminars can be attended more than once.
In [[Pokémon Sword and Shield]], sending Pokémon to attend [[Poké Job|seminars from Hammerlocke University]] raises their EVs. These seminars can be attended more than once.
==Measuring EVs==
Prior to [[Generation VI]], there is no way to directly view effort values; from Generation VI onward, the games include a {{wp|radar chart}} that indicates a Pokémon's effort values without giving specific numbers. [[Shigeru Ohmori]] has stated that the reason EVs and {{IV}}s are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref>
[[Vitamin]]s, {{cat|Friendship-raising Berries}}, and [[wing]]s all change a Pokémon's EVs until a limit is reached. They raise a stat by 10 EVs until it reaches 100, lower a stat by 10 EVs until it reaches 0, and raise a stat by 1 EV until it reaches 252 (255 prior to [[Generation VI]]), respectively. The amount of items that a Pokémon can consume is proportional to the number of EVs it has in its respective stat. For example, a Pokémon that can eat two [[Pomeg Berry|Pomeg Berries]] before its HP stops decreasing has between 11 and 20 EVs in HP.
If a Pokémon has the maximum 510 effort points, it can receive an {{DL|List of Ribbons in the games|Effort Ribbon}} ([[Generation III]], {{gen|IV}}, {{gen|VI}}, and {{gen|VII}}). This Ribbon will remain on the Pokémon even if its EVs are lowered such that it does not have 510 effort points.
*In {{game2|Ruby|Sapphire|Emerald}}, a non-playable character (NPC) in the {{DL|Slateport City|Slateport Market}} will give the player's Pokémon an Effort Ribbon.
*In {{game2|Diamond|Pearl|Platinum}}, an NPC in the [[Sunyshore Market]] will give the player's Pokémon an Effort Ribbon.
*In {{game|HeartGold and SoulSilver|s}}, an NPC in [[Blackthorn City]] will give the player's Pokémon an Effort Ribbon.
*In {{g|X and Y}}, an NPC in the [[Laverre City]] [[Pokémon Fan Club]] will give the player's Pokémon an Effort Ribbon.
*In {{g|Omega Ruby and Alpha Sapphire}}, an NPC in the {{DL|Slateport City|Slateport Market}} will give the player's Pokémon an Effort Ribbon.
*In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, an NPC in the [[Battle Royal Dome]] will give the player's Pokémon an Effort Ribbon.
*In {{game|Sword and Shield|s}}, an NPC in [[Hammerlocke]] will give the player's Pokémon an Effort Ribbon.
In {{game|Black and White|s}}, there is an NPC in a house in [[Opelucid City]] who will tell the {{player}} if the Pokémon at the front of his or her party has attained 510 total effort values.
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Bianca]], when called on the [[Xtransceiver]] after the player has defeated the {{pkmn|Champion}}, will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat.
In [[Pokémon X and Y]] and [[Pokémon Omega Ruby and Alpha Sapphire]], [[Super Training]] can be used to numerically determine the effort points of a Pokémon. Additionally, a Pokémon will be marked as a Fully Trained Pokémon if it has 510 effort values.
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, pressing the Y button on a Pokémon's Summary screen will show an orange graph depicting the EVs it has accumulated so far; stats that have reached 252 effort values will sparkle. When the Pokémon has reached the maximum amount of 510 EVs, the graph will turn cyan.


==Fully Trained Pokémon==
==Fully Trained Pokémon==