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{{redirect|EVs|Eevee and its evolutions|Eeveelution}} | {{redirect|EVs|Eevee and its evolutions|Eeveelution}} | ||
'''Base points''' (Japanese: '''{{j|{{tt|基礎|きそ}}ポイント}}''' ''base points''), commonly referred to by fans as '''effort values''' (Japanese: '''{{j|{{tt|努力値|どりょくち}}}}''' ''effort values'') and abbreviated as '''EVs''', are values that contribute to an individual Pokémon's [[Statistic|stats]] in the [[core series|core]] and [[side series]] [[Pokémon games]]. They are primarily obtained by defeating Pokémon in battle, based on the Pokémon that was defeated. From {{game|FireRed and LeafGreen|s}} to {{g|Ultra Sun and Ultra Moon}}, EVs were also officially referred as '''base stats''' in English (distinct from what fans refer to as [[base stat]]s, which are instead the stat-affecting values intrinsic to the Pokémon's species). | |||
'''Base points''' (Japanese: '''{{j|{{tt|基礎|きそ}}ポイント}}''' ''base points''), | |||
In the [[Generation]] {{gen|I}} and {{gen|II}} games, due to the effort value system being entirely different to later games, they are commonly referred to by fans as '''Stat Experience''' in the context of these games. | |||
Due to effort values, trained Pokémon are usually stronger than [[wild Pokémon]], even those of the same [[level]]. | |||
Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off Pokémon games]], such as the [[Pokémon Mystery Dungeon series]]. | |||
==Stat experience== | ==Stat experience== | ||
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===Generation VIII=== | ===Generation VIII=== | ||
In [[Pokémon Sword and Shield]], sending Pokémon to attend [[Poké Job|seminars from Hammerlocke University]] raises their EVs. These seminars can be attended more than once. | In [[Pokémon Sword and Shield]], sending Pokémon to attend [[Poké Job|seminars from Hammerlocke University]] raises their EVs. These seminars can be attended more than once. | ||
==Measuring EVs== | |||
Prior to [[Generation VI]], there is no way to directly view effort values; from Generation VI onward, the games include a {{wp|radar chart}} that indicates a Pokémon's effort values without giving specific numbers. [[Shigeru Ohmori]] has stated that the reason EVs and {{IV}}s are hidden is because he prefers to think of {{OBP|Pokémon|species}} as "real, living creatures".<ref>[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon's Junichi Masuda: 'We weren’t explicitly targeting children' (Wired UK)]</ref> | |||
[[Vitamin]]s, {{cat|Friendship-raising Berries}}, and [[wing]]s all change a Pokémon's EVs until a limit is reached. They raise a stat by 10 EVs until it reaches 100, lower a stat by 10 EVs until it reaches 0, and raise a stat by 1 EV until it reaches 252 (255 prior to [[Generation VI]]), respectively. The amount of items that a Pokémon can consume is proportional to the number of EVs it has in its respective stat. For example, a Pokémon that can eat two [[Pomeg Berry|Pomeg Berries]] before its HP stops decreasing has between 11 and 20 EVs in HP. | |||
If a Pokémon has the maximum 510 effort points, it can receive an {{DL|List of Ribbons in the games|Effort Ribbon}} ([[Generation III]], {{gen|IV}}, {{gen|VI}}, and {{gen|VII}}). This Ribbon will remain on the Pokémon even if its EVs are lowered such that it does not have 510 effort points. | |||
*In {{game2|Ruby|Sapphire|Emerald}}, a non-playable character (NPC) in the {{DL|Slateport City|Slateport Market}} will give the player's Pokémon an Effort Ribbon. | |||
*In {{game2|Diamond|Pearl|Platinum}}, an NPC in the [[Sunyshore Market]] will give the player's Pokémon an Effort Ribbon. | |||
*In {{game|HeartGold and SoulSilver|s}}, an NPC in [[Blackthorn City]] will give the player's Pokémon an Effort Ribbon. | |||
*In {{g|X and Y}}, an NPC in the [[Laverre City]] [[Pokémon Fan Club]] will give the player's Pokémon an Effort Ribbon. | |||
*In {{g|Omega Ruby and Alpha Sapphire}}, an NPC in the {{DL|Slateport City|Slateport Market}} will give the player's Pokémon an Effort Ribbon. | |||
*In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, an NPC in the [[Battle Royal Dome]] will give the player's Pokémon an Effort Ribbon. | |||
*In {{game|Sword and Shield|s}}, an NPC in [[Hammerlocke]] will give the player's Pokémon an Effort Ribbon. | |||
In {{game|Black and White|s}}, there is an NPC in a house in [[Opelucid City]] who will tell the {{player}} if the Pokémon at the front of his or her party has attained 510 total effort values. | |||
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Bianca]], when called on the [[Xtransceiver]] after the player has defeated the {{pkmn|Champion}}, will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat. | |||
In [[Pokémon X and Y]] and [[Pokémon Omega Ruby and Alpha Sapphire]], [[Super Training]] can be used to numerically determine the effort points of a Pokémon. Additionally, a Pokémon will be marked as a Fully Trained Pokémon if it has 510 effort values. | |||
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, pressing the Y button on a Pokémon's Summary screen will show an orange graph depicting the EVs it has accumulated so far; stats that have reached 252 effort values will sparkle. When the Pokémon has reached the maximum amount of 510 EVs, the graph will turn cyan. | |||
==Fully Trained Pokémon== | ==Fully Trained Pokémon== |