1,064
edits
m (Bot: Adding es:Marcial (TCG)) |
Laspandrea (talk | contribs) mNo edit summary |
||
Line 35: | Line 35: | ||
Upon defeat, he will give the player the {{DL|Master Medal|Psychic Medal}} and two {{GB|1|Laboratory}} booster packs. | Upon defeat, he will give the player the {{DL|Master Medal|Psychic Medal}} and two {{GB|1|Laboratory}} booster packs. | ||
==={{ | ===Strange Psyshock Deck=== | ||
{{main|Strange Psyshock Deck (TCG)}} | |||
{{decklist/header}} | {{decklist/header}} | ||
{{decklist/entry|4|{{TCG ID|Base Set|Abra|43}}|Psychic||Common}} | {{decklist/entry|4|{{TCG ID|Base Set|Abra|43}}|Psychic||Common}} | ||
Line 65: | Line 66: | ||
===Hand Over GR Deck=== | ===Hand Over GR Deck=== | ||
'''Hand Over GR Deck''' (Japanese: '''わたされたGRデッキ''') is the first deck played by Murray. Defeating Murray while the club is under [[GR-4]]'s control gets the player the {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and the | {{main|Handed Over GR Deck (TCG)}} | ||
'''Hand Over GR Deck''' (Japanese: '''わたされたGRデッキ''') is the first deck played by Murray. Defeating Murray while the club is under [[GR-4]]'s control gets the player the {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and the {{TCG|Unforgiving Anti-GR4 Deck}}. After the club has been reclaimed, victory over this deck will get the player two {{OBP|Beginning Pokémon|GB2}} booster packs. | |||
This battle cannot be entered into until the player has visited the [[Lightning Club]] and forced GR-4 to flee. When this battle is first encountered, the battle is forced upon the player by GR-4, who has also taken over the [[Psychic Club]] and put everyone under a trance. This deck remains available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once the second deck is unlocked, this deck can no longer be battled against. | This battle cannot be entered into until the player has visited the [[Lightning Club]] and forced GR-4 to flee. When this battle is first encountered, the battle is forced upon the player by GR-4, who has also taken over the [[Psychic Club]] and put everyone under a trance. This deck remains available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once the second deck is unlocked, this deck can no longer be battled against. | ||
Line 91: | Line 93: | ||
===Psychic Elite Deck=== | ===Psychic Elite Deck=== | ||
{{main|Psychic Elite Deck (TCG)}} | |||
'''Psychic Elite Deck''' (Japanese: '''ちょうエリートデッキ''') is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack. | '''Psychic Elite Deck''' (Japanese: '''ちょうエリートデッキ''') is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack. | ||
edits