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Normal (type)

507 bytes added, 23:02, 25 December 2019
Trivia
* {{t|Ghost}} and Normal are the only case of two types being immune against each other.
* No Pokémon gains the Normal type upon evolving. It shares this distinction with the {{t|Bug}} type.
* Pure Normal is the [[List of type combinations by abundance|most abundant]] type combination overall, while Normal/{{t|Flying}} is the most abundant dual-type combination.
** Prior to [[Generation IV]], all dual-typed Normal Pokémon were Normal/Flying, except for {{p|Girafarig}}.
* [[Generation VI]] added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}); [[Generation VIII]] did not introduce any.
* Normal has the highest amount of unused type combinations, with six. It has not been paired with {{t|Bug}}, {{t|Ghost}}, {{t|Ice}}, {{t|Poison}}, {{t|Rock}}, or {{t|Steel}}.
* Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]].
** Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't.
* Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}).
* The Normal type is frequently associated with type changing:
** More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of {{p|Eevee}}'s evolutions are counted separately).
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