Shedinja (Pokémon): Difference between revisions

→‎Trivia: * Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However because it still faints from one hit, breaking the barrier is impossible.
(→‎Trivia: * Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However because it still faints from one hit, breaking the barrier is impossible.)
Line 425: Line 425:
* In [[Pokémon Super Mystery Dungeon]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to evolve without defeating the player or their allies if they succeed in causing it to faint.
* In [[Pokémon Super Mystery Dungeon]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to evolve without defeating the player or their allies if they succeed in causing it to faint.
* Shedinja is the only Pokémon with a base stat total of 236.
* Shedinja is the only Pokémon with a base stat total of 236.
* Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However because it still faints from one hit, breaking the barrier is impossible.


===1 HP trivia===
===1 HP trivia===
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