Max Raid Battle: Difference between revisions

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Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn.
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn.


When the Dynamax Pokémon's HP is low, it may create a barrier with a certain number of bars. While this barrier is active, it takes no damage from most moves; instead, damaging moves deplete a single bar regardless of the amount of damage they would have dealt, except [[Max Move]]s which instead deplete two bars. Super-effective moves deal reduced damage to the Dynamax Pokémon's HP in addition to depleting the barrier's strength. Additionally, status moves used against the Dynamax Pokemon will fail as long as the barrier is active. When the barrier runs out of bars, the barrier is destroyed , the Dynamax Pokémon's stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall), and it takes a portion of the damage it would have received while its barriers were active.
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and cancel the effect of abilities and stat changes.
 
When the Dynamax Pokémon's HP is low, it may create a barrier with a certain number of bars. While this barrier is active, it takes no damage from most moves; instead, damaging moves deplete a single bar regardless of the amount of damage they would have dealt, except [[Max Move]]s which instead deplete two bars. Super-effective moves deal reduced damage to the Dynamax Pokémon's HP in addition to depleting the barrier's strength. Additionally, status moves used against the Dynamax Pokémon will fail as long as the barrier is active. When the barrier runs out of bars, the barrier is destroyed , the Dynamax Pokémon's stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall), and it takes a portion of the damage it would have received while its barriers were active.


===Capture===
===Capture===
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