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Pokémon Masters

415 bytes added, 22:51, 6 December 2019
Co-op battle mechanics: adding a few details
 
==Gameplay==
Gameplay in Pokémon Masters mainly involves battles and story dialogue.
 
===Sync pairs===
{{main|Sync pair}}
* Strike sync pairs, which focus on attacking
* Support sync pairs, which focus on defending, healing HP, and increasing stats of the whole team
* Tech sync pairs, which focus on different tactics, such as inflicting status alterationsconditions
 
The level of a sync pair can be increased by winning battles or by using Level-Up Manuals.
 
Sync pairs can be recruited by playing the main story, or through Sync Pair Scout at the shop.
 
===Battle mechanics===
To unlock co-op mode, players must complete "Co-op Pokémon Battles!" and "Co-op Unity Attacks!" tutorials in the [[training area]]. These tutorials become available after the player clears Interlude 1: Brock's Grit.
 
In co-op battles, three Trainers team up to battle the opponent. Each Trainer brings a team of three Pokémon but only has one Pokémon out on the field at one time, with each Trainer's Pokémon having their own move gauge. Each Trainer is able to switch between their Pokémon, although switching takes one turn. Once the player completes the "Switch-In Moves!" tutorial in the training area, the player will be able to choose a move during the same turn as switching. Switching has the same effect it has in the core series, in that all the alterations to statistics are reset and passive skills that are triggered at the beginning of the battle, such as Endure and Terrify, are triggered when the Pokémon is switched in.
 
'''Unity attacks''' are moves unique to co-op battles. These are powerful attacks that are unleashed by all three allied sync pairs combined and target all opponents. To use a unity attack, the team must fill the unity gauge. The unity gauge charges slowly over time, but can beis filled faster by using moves in specific ways. When the team's Pokémon attackof consecutivelytwo withoutdifferent beingplayers interruptedattack bybefore an opponent's offensive move, a chain is created that will last until the opponent attacks the team. Any Pokémon moves (not Trainer moves) used during a chain will fill the unity gauge equal to the number of move gauge slots required to use the move. WhenCritical allhits threewill offill the team'sunity Pokémongauge attackby consecutivelyan withoutextra +1. If the chainPokémon beingof interrupted,all thenthe three players manage to attack before the opponent attacks, the team will obtain a unity bonus for a short period of time. When the unity bonus is in effect, anythe movesattacks (includingof Pokémonthe andopponents Trainerwon’t moves) will fillstop the unitychain gauge and moves will do more damage to opponents. The duration of the bonus can be increased by using super effective moves. Once the unity gauge is charged, the team will unleash a unity attack. The move's type is a combination of all allied sync pair's types. Each player can choose one of their sync pairs to partake in the unity attack, allowing the player to choose a type that would be advantageous against the opponent. Choosing a different Pokémon from the currently active one is considered a switch, resetting the alterations to statistics. Once the unity attack is unleashed, the Pokémon that participated in the unity attack will be active in the field.
 
===Items===
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