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Effort values

101 bytes added, 23:36, 8 December 2019
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{{redirect|EVs|Eevee and its evolutions|Eeveelution}}
{{Incomplete|2=Add more info}}
'''EffortBase valuespoints''' (Japanese: '''{{j|{{tt|努力値基礎|どりょくちきそ}}ポイント}}''' ''effortbase valuespoints''), abbreviated '''EVs''', arefrom attributesits whichmore givecommonly bonusesknown tofan an individual Pokémon's [[statistic|stats]] and improve differently depending which Pokémon they defeat. Officiallyterm, they have been referred to as '''baseEffort pointsvalues''' (Japanese: '''{{j|{{tt|基礎努力値|きそどりょくち}}ポイント}}''' ''baseeffort pointsvalues''), inare Japaneseattributes sincewhich {{game|Goldgive andbonuses Silver|s}}to andan inindividual EnglishPokémon's since {{g[[Statistic|Sword and Shield}}. They were previously known as '''base stats''' in English from {{game|FireRed]] and LeafGreen|s}}improve todifferently {{g|Ultradepending Sunwhich andPokémon Ultrathey Moon}}defeat.
In the context of [[Generation I|Generations I]] and {{gen|II}}, which have a different EV system, EVs are unofficially known as '''Stat Experience''', or "Stat Exp." for short. From {{game|FireRed and LeafGreen|s}} to {{g|Ultra Sun and Ultra Moon}}, EVs were also officially referred as '''base stats''' in English, but this should not be confused with the fan usage of ''base stats'', which instead refers to the [[Base stats|inherent stat values]] of Pokémon of a given species.
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort system is unofficially known as '''Stat Experience''', or "Stat Exp." for short.
 
Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off Pokémon games]], such as the [[Pokémon Mystery Dungeon series]].
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