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(→Modern system: Vitamins can now fully train a Pokémon's stat in Generation VIII.) |
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{{redirect|EVs|Eevee and its evolutions|Eeveelution}} | {{redirect|EVs|Eevee and its evolutions|Eeveelution}} | ||
{{Incomplete|2=Add more info}} | {{Incomplete|2=Add more info}} | ||
'''Effort values''' (Japanese: '''{{j|{{tt|努力値|どりょくち}}}}''' ''effort values''), abbreviated '''EVs''', are attributes which give bonuses to an individual Pokémon's [[statistic|stats]] and improve differently depending which Pokémon they defeat. Officially, they have been referred to as '''{{j|{{tt|基礎|きそ}}ポイント}}''' ''base points'' in Japanese since {{game|Gold and Silver|s}} and as '''base stats''' in English | '''Effort values''' (Japanese: '''{{j|{{tt|努力値|どりょくち}}}}''' ''effort values''), abbreviated '''EVs''', are attributes which give bonuses to an individual Pokémon's [[statistic|stats]] and improve differently depending which Pokémon they defeat. Officially, they have been referred to as '''base points''' (Japanese: '''{{j|{{tt|基礎|きそ}}ポイント}}''' ''base points'') in Japanese since {{game|Gold and Silver|s}} and in English since {{g|Sword and Shield}}. They were previously known as '''base stats''' in English from {{game|FireRed and LeafGreen|s}} to {{g|Ultra Sun and Ultra Moon}}. | ||
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort system is unofficially known as '''Stat Experience''', or "Stat Exp." for short. | In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort system is unofficially known as '''Stat Experience''', or "Stat Exp." for short. |