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Rapid Spin (move)

273 bytes added, 17 November
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|basepp=40
|maxpp=64
|power={{tt|50|20 prior to Generation VIII}}
|accuracy=100
|gen=II
 
==Effect==
Rapid===Generations Spin inflicts damage and then removes the effects of any {{cat|binding moves}} and {{m|Leech Seed}} from the user, as well as [[List of moves that cause entry hazards|entry hazards]] from the user's side of the field (unless the user has fainted as a result of the move, such as from {{a|Rough Skin}}).II-VII===
Rapid Spin inflicts damage and then removes the effects of any {{cat|binding moves}} and {{m|Leech Seed}} from the user, as well as [[entry hazard]]s from the user's side of the field (unless the user has fainted as a result of the move, such as from {{a|Rough Skin}}).
 
Rapid Spin has a power of 20.
 
===Generation VIII===
Rapid Spin now has a power of 50. When inflicting damage, Rapid Spin now also raises the user's {{stat|Speed}} by one stage.
 
===Affected moves===
 
The following moves are affected by Rapid Spin:
{{Project Moves and Abilities notice}}
 
[[Category:Moves that can raise the user's Speed]]
[[Category:Entry hazard-removing moves]]
 
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